添加项目文件。

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~ Alone 2024-05-03 20:08:45 +08:00
parent a123a6ea12
commit d293842b3b
46 changed files with 2379 additions and 0 deletions

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// CSMQTT.cpp: 定义应用程序的类行为。
//
#include "pch.h"
#include "framework.h"
#include "CSMQTT.h"
#include "CSMQTTDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CCSMQTTApp
BEGIN_MESSAGE_MAP(CCSMQTTApp, CWinApp)
ON_COMMAND(ID_HELP, &CWinApp::OnHelp)
END_MESSAGE_MAP()
// CCSMQTTApp 构造
CCSMQTTApp::CCSMQTTApp()
{
// 支持重新启动管理器
m_dwRestartManagerSupportFlags = AFX_RESTART_MANAGER_SUPPORT_RESTART;
// TODO: 在此处添加构造代码,
// 将所有重要的初始化放置在 InitInstance 中
}
// 唯一的 CCSMQTTApp 对象
CCSMQTTApp theApp;
// CCSMQTTApp 初始化
BOOL CCSMQTTApp::InitInstance()
{
// 如果一个运行在 Windows XP 上的应用程序清单指定要
// 使用 ComCtl32.dll 版本 6 或更高版本来启用可视化方式,
//则需要 InitCommonControlsEx()。 否则,将无法创建窗口。
INITCOMMONCONTROLSEX InitCtrls;
InitCtrls.dwSize = sizeof(InitCtrls);
// 将它设置为包括所有要在应用程序中使用的
// 公共控件类。
InitCtrls.dwICC = ICC_WIN95_CLASSES;
InitCommonControlsEx(&InitCtrls);
CWinApp::InitInstance();
AfxEnableControlContainer();
// 创建 shell 管理器,以防对话框包含
// 任何 shell 树视图控件或 shell 列表视图控件。
CShellManager *pShellManager = new CShellManager;
// 激活“Windows Native”视觉管理器以便在 MFC 控件中启用主题
CMFCVisualManager::SetDefaultManager(RUNTIME_CLASS(CMFCVisualManagerWindows));
// 标准初始化
// 如果未使用这些功能并希望减小
// 最终可执行文件的大小,则应移除下列
// 不需要的特定初始化例程
// 更改用于存储设置的注册表项
// TODO: 应适当修改该字符串,
// 例如修改为公司或组织名
SetRegistryKey(_T("应用程序向导生成的本地应用程序"));
CCSMQTTDlg dlg;
m_pMainWnd = &dlg;
INT_PTR nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: 在此放置处理何时用
// “确定”来关闭对话框的代码
}
else if (nResponse == IDCANCEL)
{
// TODO: 在此放置处理何时用
// “取消”来关闭对话框的代码
}
else if (nResponse == -1)
{
TRACE(traceAppMsg, 0, "警告: 对话框创建失败,应用程序将意外终止。\n");
TRACE(traceAppMsg, 0, "警告: 如果您在对话框上使用 MFC 控件,则无法 #define _AFX_NO_MFC_CONTROLS_IN_DIALOGS。\n");
}
// 删除上面创建的 shell 管理器。
if (pShellManager != nullptr)
{
delete pShellManager;
}
#if !defined(_AFXDLL) && !defined(_AFX_NO_MFC_CONTROLS_IN_DIALOGS)
ControlBarCleanUp();
#endif
// 由于对话框已关闭,所以将返回 FALSE 以便退出应用程序,
// 而不是启动应用程序的消息泵。
return FALSE;
}

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// CSMQTT.h: PROJECT_NAME 应用程序的主头文件
//
#pragma once
#ifndef __AFXWIN_H__
#error "在包含此文件之前包含 'pch.h' 以生成 PCH"
#endif
#include "resource.h" // 主符号
// CCSMQTTApp:
// 有关此类的实现,请参阅 CSMQTT.cpp
//
class CCSMQTTApp : public CWinApp
{
public:
CCSMQTTApp();
// 重写
public:
virtual BOOL InitInstance();
// 实现
DECLARE_MESSAGE_MAP()
};
extern CCSMQTTApp theApp;

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CSMQTT/CSMQTT.rc Normal file

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CSMQTT/CSMQTT.vcxproj Normal file
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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// CSMQTTDlg.cpp: 实现文件
//
#include "pch.h"
#include "framework.h"
#include "CSMQTT.h"
#include "CSMQTTDlg.h"
#include "afxdialogex.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CCSMQTTDlg 对话框
CCSMQTTDlg::CCSMQTTDlg(CWnd* pParent /*=nullptr*/)
: CDialogEx(IDD_CSMQTT_DIALOG, pParent)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CCSMQTTDlg::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CCSMQTTDlg, CDialogEx)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDOK, &CCSMQTTDlg::OnBnClickedOk)
END_MESSAGE_MAP()
// CCSMQTTDlg 消息处理程序
BOOL CCSMQTTDlg::OnInitDialog()
{
CDialogEx::OnInitDialog();
// 设置此对话框的图标。 当应用程序主窗口不是对话框时,框架将自动
// 执行此操作
SetIcon(m_hIcon, TRUE); // 设置大图标
SetIcon(m_hIcon, FALSE); // 设置小图标
// TODO: 在此添加额外的初始化代码
server.SetFunc([this](SOCKET sock, int index, char* buf, short len) {CCSMQTTDlg::Process(sock, index, buf, len); });
server.CreatServer(1995);
//clien[1].Create();
//clien[1].Connect(_T("127.0.0.1"), 1883);
//clien[1].SetConnectFun([this](int i) {CCSMQTTDlg::Process(i); });
//clien[1].SetFunc([this](int i) {CCSMQTTDlg::Proc(1); }, 1);
file.Open(_T("D://1.txt"), CFile::modeCreate | CFile::modeReadWrite);
file1.Open(_T("D://2.txt"), CFile::modeCreate | CFile::modeReadWrite);
return TRUE; // 除非将焦点设置到控件,否则返回 TRUE
}
// 如果向对话框添加最小化按钮,则需要下面的代码
// 来绘制该图标。 对于使用文档/视图模型的 MFC 应用程序,
// 这将由框架自动完成。
void CCSMQTTDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // 用于绘制的设备上下文
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// 使图标在工作区矩形中居中
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// 绘制图标
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialogEx::OnPaint();
}
}
//当用户拖动最小化窗口时系统调用此函数取得光标
//显示。
HCURSOR CCSMQTTDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void CCSMQTTDlg::OnBnClickedOk()
{
// TODO: 在此添加控件通知处理程序代码
CDialogEx::OnOK();
}
VOID CCSMQTTDlg::Process(SOCKET sock, int index, char* buf, short len)
{
if(clien.find(index)== clien.end())
{
clien[index].Create();
clien[index].Connect(_T("127.0.0.1"), 1883);
clien[index].SetConnectFun([this](int i) {CCSMQTTDlg::Process(i); });
clien[index].SetFunc([this] (){CCSMQTTDlg::Proc(); });
}
Sleep(100);
CStringA str;
str.Format("\r\n收到一条消息%d\r\n", index);
int l = clien[index].Send(buf, len, 0);
file.Write(str, str.GetLength());
file.Write(buf, len);
//CStringA str = buf;
}
VOID CCSMQTTDlg::Proc(int id)
{
CStringA str;
str.Format("\r\n收到一条消息%d\r\n", id);
file1.Write(str, str.GetLength());
char* buf;
int len;
clien[id].GetMsg(&buf,len);
len = server.SendTo(id, buf, len);
file1.Write(buf, len);
delete[]buf;
}
VOID CCSMQTTDlg::Process(int type)
{
int i = type;
}

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// CSMQTTDlg.h: 头文件
//
#pragma once
// CCSMQTTDlg 对话框
class CCSMQTTDlg : public CDialogEx
{
// 构造
public:
CCSMQTTDlg(CWnd* pParent = nullptr); // 标准构造函数
// 对话框数据
#ifdef AFX_DESIGN_TIME
enum { IDD = IDD_CSMQTT_DIALOG };
#endif
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持
// 实现
protected:
HICON m_hIcon;
// 生成的消息映射函数
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnBnClickedOk();
SocketServer server;
std::map<int, SocketClien> clien;
CFile file,file1;
VOID Process(SOCKET sock, int index, char* buf, short len); //处理Socket消息
VOID Proc(int id); //处理Socket消息
VOID Process(int type); //处理Socket消息
};

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#pragma once
#ifndef VC_EXTRALEAN
#define VC_EXTRALEAN // 从 Windows 头中排除极少使用的资料
#endif
#include "targetver.h"
#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // 某些 CString 构造函数将是显式的
// 关闭 MFC 的一些常见且经常可放心忽略的隐藏警告消息
#define _AFX_ALL_WARNINGS
#include <afxwin.h> // MFC 核心组件和标准组件
#include <afxext.h> // MFC 扩展
#include <afxdisp.h> // MFC 自动化类
#ifndef _AFX_NO_OLE_SUPPORT
#include <afxdtctl.h> // MFC 对 Internet Explorer 4 公共控件的支持
#endif
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC 对 Windows 公共控件的支持
#endif // _AFX_NO_AFXCMN_SUPPORT
#include <afxcontrolbars.h> // MFC 支持功能区和控制条
#ifdef _UNICODE
#if defined _M_IX86
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*'\"")
#elif defined _M_X64
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language='*'\"")
#else
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
#endif
#endif

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// pch.cpp: 与预编译标头对应的源文件
#include "pch.h"
// 当使用预编译的头时,需要使用此源文件,编译才能成功。

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// pch.h: 这是预编译标头文件。
// 下方列出的文件仅编译一次,提高了将来生成的生成性能。
// 这还将影响 IntelliSense 性能,包括代码完成和许多代码浏览功能。
// 但是,如果此处列出的文件中的任何一个在生成之间有更新,它们全部都将被重新编译。
// 请勿在此处添加要频繁更新的文件,这将使得性能优势无效。
#ifndef PCH_H
#define PCH_H
// 添加要在此处预编译的标头
#include "framework.h"
// 添加要在此处预编译的标头
#include "framework.h"
#include "D:/代码/ToolsLib/ToolsLib/ToolsLib.h"
#ifdef _DEBUG
#pragma comment(lib,"D:/代码/ToolsLib/x64/Debug/ToolsLib.lib")
#else
#pragma comment(lib,"D:/代码/ToolsLib/x64/Release/ToolsLib.lib")
#endif
#endif //PCH_H

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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ 生成的包含文件。
// 供 CSMQTT.rc 使用
//
#define IDD_CSMQTT_DIALOG 102
#define IDR_MAINFRAME 128
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 129
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

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#pragma once
// 包括 SDKDDKVer.h 将定义可用的最高版本的 Windows 平台。
//如果要为以前的 Windows 平台生成应用程序,请包括 WinSDKVer.h
// 将 _WIN32_WINNT 宏设置为要支持的平台,然后再包括 SDKDDKVer.h。
#include <SDKDDKVer.h>

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aike.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.9.34728.123
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "aike", "aike\aike.vcxproj", "{699789E1-D831-4727-88CF-81FB6F000FC8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CSMQTT", "CSMQTT\CSMQTT.vcxproj", "{C76E066B-BE29-415E-8975-0107C4191EEF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{699789E1-D831-4727-88CF-81FB6F000FC8}.Debug|x64.ActiveCfg = Debug|x64
{699789E1-D831-4727-88CF-81FB6F000FC8}.Debug|x64.Build.0 = Debug|x64
{699789E1-D831-4727-88CF-81FB6F000FC8}.Debug|x86.ActiveCfg = Debug|Win32
{699789E1-D831-4727-88CF-81FB6F000FC8}.Debug|x86.Build.0 = Debug|Win32
{699789E1-D831-4727-88CF-81FB6F000FC8}.Release|x64.ActiveCfg = Release|x64
{699789E1-D831-4727-88CF-81FB6F000FC8}.Release|x64.Build.0 = Release|x64
{699789E1-D831-4727-88CF-81FB6F000FC8}.Release|x86.ActiveCfg = Release|Win32
{699789E1-D831-4727-88CF-81FB6F000FC8}.Release|x86.Build.0 = Release|Win32
{C76E066B-BE29-415E-8975-0107C4191EEF}.Debug|x64.ActiveCfg = Debug|x64
{C76E066B-BE29-415E-8975-0107C4191EEF}.Debug|x64.Build.0 = Debug|x64
{C76E066B-BE29-415E-8975-0107C4191EEF}.Debug|x86.ActiveCfg = Debug|Win32
{C76E066B-BE29-415E-8975-0107C4191EEF}.Debug|x86.Build.0 = Debug|Win32
{C76E066B-BE29-415E-8975-0107C4191EEF}.Release|x64.ActiveCfg = Release|x64
{C76E066B-BE29-415E-8975-0107C4191EEF}.Release|x64.Build.0 = Release|x64
{C76E066B-BE29-415E-8975-0107C4191EEF}.Release|x86.ActiveCfg = Release|Win32
{C76E066B-BE29-415E-8975-0107C4191EEF}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {4865F74A-1F88-44A6-9C87-A441502B6F0A}
EndGlobalSection
EndGlobal

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#include "pch.h"
#include "MyDialog.h"
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0) //判断鼠标状态
UINT MyDialog::SetWindowsRect(LPVOID pParam)
{
MyDialog* dlg = (MyDialog*)pParam;
CPoint point;
CRect rt;
while (KEY_DOWN(VK_LBUTTON))
{
GetCursorPos(&point);
dlg->m_wnd->GetWindowRect(rt);
switch (dlg->MouseState)
{
case 2:
rt.OffsetRect(point - dlg->pt);
dlg->m_wnd->MoveWindow(rt);
break;
case 3:
rt.top = rt.top + point.y - dlg->pt.y;
dlg->m_wnd->MoveWindow(rt);
break;
case 4:
rt.right = rt.right + point.x - dlg->pt.x;
dlg->m_wnd->MoveWindow(rt);
break;
case 5:
rt.bottom = rt.bottom + point.y - dlg->pt.y;
dlg->m_wnd->MoveWindow(rt);
break;
case 6:
rt.left = rt.left + point.x - dlg->pt.x;
dlg->m_wnd->MoveWindow(rt);
break;
default:
break;
}
dlg->pt = point;
Sleep(50);
}
dlg->MouseState = 0;
return 0;
}
VOID MyDialog::LBDown(MSG* pMsg)
{
CArray <int> buttArr;
GetPtButton(pMsg->pt, buttArr);
clock_t tt = clock();
for (int i = 0; i < buttArr.GetCount(); i++)
{
infoMap[buttArr[i]].State = 2;
infoMap[buttArr[i]].lastLD = tt;
}
PaintDlg();
if (buttArr.GetCount() == 0)
{
if (MouseState == 0)
{
/*2移动窗口3、4、5、6窗口向上、右、下、左扩大*/
GetCursorPos(&pt);
CPoint point = pMsg->pt;
m_wnd->ScreenToClient(&point); //转换成屏幕坐标
CRect rt;
m_wnd->GetWindowRect(rt);
if (point.y >= 3 && point.y < 30)
{
MouseState = 2;
}
else if (point.y < 3)
{
MouseState = 3;
}
else if (point.x > rt.Width() - 3)
{
MouseState = 4;
}
else if (point.y > rt.Height() - 3)
{
MouseState = 5;
}
else if (point.x < 3)
{
MouseState = 6;
}
else
{
return;
}
AfxBeginThread(SetWindowsRect, this);
}
}
}
VOID MyDialog::LBUP(MSG* pMsg)
{
CArray <int> buttArr;
GetPtButton(pMsg->pt, buttArr);
clock_t tt = clock();
for (int i = 0; i < buttArr.GetCount(); i++)
{
infoMap[buttArr[i]].State = 1;
if (tt - infoMap[buttArr[i]].lastLD < 400 && tt - infoMap[buttArr[i]].lastLU > 300)
{
if (infoMap[buttArr[i]].LClick != NULL)
infoMap[buttArr[i]].LClick(buttArr[i]);
}
infoMap[buttArr[i]].lastLU = tt;
}
PaintDlg();
}
VOID MyDialog::RBDown(MSG* pMsg)
{
CArray <int> buttArr;
GetPtButton(pMsg->pt, buttArr);
clock_t tt = clock();
for (int i = 0; i < buttArr.GetCount(); i++)
{
infoMap[buttArr[i]].State = 2;
infoMap[buttArr[i]].lastRD = tt;
}
PaintDlg();
}
VOID MyDialog::RBUP(MSG* pMsg)
{
CArray <int> buttArr;
GetPtButton(pMsg->pt, buttArr);
clock_t tt = clock();
for (int i = 0; i < buttArr.GetCount(); i++)
{
infoMap[buttArr[i]].State = 1;
if (tt - infoMap[buttArr[i]].lastRD < 400 && tt - infoMap[buttArr[i]].lastRU > 300)
{
if (infoMap[buttArr[i]].RClick != NULL)
infoMap[buttArr[i]].RClick(buttArr[i]);
}
infoMap[buttArr[i]].lastRU = tt;
}
PaintDlg();
}
VOID MyDialog::MMove(MSG* pMsg)
{
if (!m_bTracked) //鼠标是否进入窗口
{
TRACKMOUSEEVENT tme;
tme.cbSize = sizeof(tme);
tme.dwFlags = TME_LEAVE;
tme.dwHoverTime = 0;
tme.hwndTrack = m_wnd->m_hWnd;
TrackMouseEvent(&tme); // 调用函数
m_bTracked = TRUE; // 标记鼠标进入窗口
m_wnd->Invalidate(FALSE);
}
CArray <int> buttArr;
GetPtButton(pMsg->pt, buttArr);
PaintDlg();
}
VOID MyDialog::MLeave(MSG* pMsg)
{
m_bTracked = FALSE; // 标记鼠标离开窗口
CArray <int> buttArr;
GetPtButton(CPoint(-1000, -1000), buttArr);
PaintDlg();
}
VOID MyDialog::LDClick(MSG* pMsg)
{
CArray <int> buttArr;
GetPtButton(pMsg->pt, buttArr);
for (int i = 0; i < buttArr.GetCount(); i++)
{
if (infoMap[buttArr[i]].LDClick != NULL)
infoMap[buttArr[i]].LDClick(buttArr[i]);
}
PaintDlg();
}
VOID MyDialog::RDClick(MSG* pMsg)
{
CArray <int> buttArr;
GetPtButton(pMsg->pt, buttArr);
for (int i = 0; i < buttArr.GetCount(); i++)
{
if (infoMap[buttArr[i]].RDClick != NULL)
infoMap[buttArr[i]].RDClick(buttArr[i]);
}
PaintDlg();
}
VOID MyDialog::GetPtButton(CPoint pt, CArray<int>& ButtArr)
{
m_wnd->ScreenToClient(&pt); //转换成屏幕坐标
for (auto i = infoMap.begin(); i != infoMap.end(); i++) //遍历所有按钮
{
if (i->second.rt.PtInRect(pt))
{
ButtArr.Add(i->first);
if (i->second.State == 0)
i->second.State = 1;
}
else
{
i->second.State = 0;
}
}
}
BOOL MyDialog::CImageCopy(CImage& SrcImg, CImage& DesImg)
{
if (SrcImg.IsNull())
return FALSE;
//源图像参数
BYTE* srcPtr = (BYTE*)SrcImg.GetBits();
int srcBitsCount = SrcImg.GetBPP();
int srcWidth = SrcImg.GetWidth();
int srcHeight = SrcImg.GetHeight();
int srcPitch = SrcImg.GetPitch();
//销毁原有图像
if (!DesImg.IsNull())
{
DesImg.Destroy();
}
//创建新图像
if (srcBitsCount == 32) //支持alpha通道
{
DesImg.Create(srcWidth, srcHeight, srcBitsCount, 1);
}
else
{
DesImg.Create(srcWidth, srcHeight, srcBitsCount, 0);
}
//加载调色板
if (srcBitsCount <= 8 && DesImg.IsIndexed())//需要调色板
{
RGBQUAD pal[256];
int nColors = SrcImg.GetMaxColorTableEntries();
if (nColors > 0)
{
SrcImg.GetColorTable(0, nColors, pal);
DesImg.SetColorTable(0, nColors, pal);//复制调色板程序
}
}
//目标图像参数
BYTE* destPtr = (BYTE*)DesImg.GetBits();
int destPitch = DesImg.GetPitch();
//复制图像数据
for (INT i = 0; i < srcHeight; i++)
{
memcpy(destPtr + i * destPitch, srcPtr + i * srcPitch, abs(srcPitch));
}
return TRUE;
}
BOOL MyDialog::CreateStretchImage(const CImage& src, CImage& dest, int stretchWidth, int stretchHeight)
{
if (src.IsDIBSection())
{
if (!dest.IsNull())
{
dest.Destroy();
}
if (stretchWidth == 0 || stretchHeight == 0)
{
stretchWidth = src.GetWidth();
stretchHeight = src.GetHeight();
}
if (dest.Create(stretchWidth, stretchHeight, 16))
{
HDC destDC = dest.GetDC();
::SetStretchBltMode(destDC, HALFTONE);
src.StretchBlt(destDC, 0, 0, stretchWidth, stretchHeight);
dest.ReleaseDC();
return TRUE;
}
}
return FALSE;
}
MyDialog::MyDialog(CWnd* wnd)
{
m_wnd = wnd;
ButtonU.Create(16, 16, 16); //创建图片
FillRect(ButtonU.GetDC(), CRect(0, 0, 16, 16), CreateSolidBrush(RGB(125, 125, 125)));
ButtonU.ReleaseDC();
ButtonF.Create(16, 16, 16); //创建图片
FillRect(ButtonF.GetDC(), CRect(0, 0, 16, 16), CreateSolidBrush(RGB(180, 180, 180)));
ButtonF.ReleaseDC();
ButtonD.Create(16, 16, 16); //创建图片
FillRect(ButtonD.GetDC(), CRect(0, 0, 16, 16), CreateSolidBrush(RGB(90, 90, 90)));
ButtonD.ReleaseDC();
ButtonS.Create(16, 16, 16); //创建图片
FillRect(ButtonS.GetDC(), CRect(0, 0, 16, 16), CreateSolidBrush(RGB(50, 50, 50)));
ButtonS.ReleaseDC();
}
BOOL MyDialog::AddButton(int ID, CRect rt, CImage& ButtonU, CImage& ButtonF, CImage& ButtonD, CImage& ButtonS)
{
rt.NormalizeRect();
if (rt.Width() > 0 && rt.Height() > 0)
{
if (infoMap.find(ID) == infoMap.end()) //判断按钮是否存在
{
ButtonInfo info;
info.rt = rt;
infoMap[ID] = info;
if (!ButtonU.IsNull())
{
if (!CImageCopy(ButtonU, infoMap[ID].ButtonU))
{
infoMap.erase(ID);
return FALSE;
}
}
if (!ButtonF.IsNull())
{
if (!CImageCopy(ButtonF, infoMap[ID].ButtonF))
{
infoMap.erase(ID);
return FALSE;
}
}
if (!ButtonD.IsNull())
{
if (!CImageCopy(ButtonD, infoMap[ID].ButtonD))
{
infoMap.erase(ID);
return FALSE;
}
}
if (!ButtonS.IsNull())
{
if (!CImageCopy(ButtonS, infoMap[ID].ButtonS))
{
infoMap.erase(ID);
return FALSE;
}
}
return TRUE;
}
else
{
return FALSE;
}
}
else
{
return FALSE;
}
}
VOID MyDialog::PTMessage(MSG* pMsg)
{
switch (pMsg->message)
{
case WM_RBUTTONDBLCLK: //双击 鼠标右键双击会产生WM_LBUTTONDOWN WM_LBUTTONUP WM_LBUTTONDBLCK WM_LBUTTONUP 四个消息
RDClick(pMsg);
break;
case WM_RBUTTONDOWN: //鼠标右键按下
RBDown(pMsg);
break;
case WM_RBUTTONUP: //鼠标右键抬起
RBUP(pMsg);
break;
case WM_LBUTTONDBLCLK: //双击 鼠标左键双击会产生WM_LBUTTONDOWN WM_LBUTTONUP WM_LBUTTONDBLCK WM_LBUTTONUP 四个消息
LDClick(pMsg);
break;
case WM_LBUTTONDOWN: //鼠标左键按下
LBDown(pMsg);
break;
case WM_LBUTTONUP: //鼠标左键抬起
LBUP(pMsg);
break;
case WM_MOUSEMOVE: //鼠标移动
MMove(pMsg);
break;
case WM_MOUSELEAVE: //鼠标离开窗口
MLeave(pMsg);
break;
case WM_MOUSEWHEEL: //鼠标滑动滚轮
break;
default:
break;
}
}
VOID MyDialog::PaintDlg()
{
if (Background.IsNull())
{
m_wnd->ModifyStyle(GWL_EXSTYLE, WS_CLIPCHILDREN, SWP_FRAMECHANGED); //去除菜单栏并设置画背景和按钮的时候不遮挡MFC控件
Background.Create(16, 16, 16); //创建图片
FillRect(Background.GetDC(), CRect(0, 0, 16, 16), CreateSolidBrush(RGB(255, 255, 255)));
Background.ReleaseDC();
return;
}
CDC* m_dc = m_wnd->GetDC(); //获取窗口HDC
CRect rt;
m_wnd->GetWindowRect(rt);
rt.MoveToXY(0, 0);
CImage img;
if (!CreateStretchImage(Background, img, rt.Width(), rt.Height()))
return;
HDC hdc = img.GetDC();
for (auto i = infoMap.begin(); i != infoMap.end(); i++) //遍历所有按钮
{
switch (i->second.State)
{
case 1:
if (i->second.ButtonF.IsNull())
{
ButtonF.Draw(hdc, i->second.rt);
}
else
{
i->second.ButtonF.Draw(hdc, i->second.rt);
}
break;
case 2:
if (i->second.ButtonD.IsNull())
{
ButtonD.Draw(hdc, i->second.rt);
}
else
{
i->second.ButtonD.Draw(hdc, i->second.rt);
}
break;
case 3:
if (i->second.ButtonS.IsNull())
{
ButtonS.Draw(hdc, i->second.rt);
}
else
{
i->second.ButtonS.Draw(hdc, i->second.rt);
}
break;
default:
if (i->second.ButtonU.IsNull())
{
ButtonU.Draw(hdc, i->second.rt);
}
else
{
i->second.ButtonU.Draw(hdc, i->second.rt);
}
break;
}
}
img.ReleaseDC();
::SetStretchBltMode(m_dc->m_hDC, HALFTONE);
img.Draw(m_dc->m_hDC, rt);
m_wnd->ReleaseDC(m_dc);
return;
}
VOID MyDialog::EnableButton(int ID, BOOL Flag)
{
if (infoMap.find(ID) != infoMap.end()) //判断按钮是否存在
{
infoMap[ID].State = 3;
}
PaintDlg();
}
BOOL MyDialog::SetBackground(CImage& img)
{
if (CreateStretchImage(img, Background))
{
return TRUE;
}
return FALSE;
}
BOOL MyDialog::SetLClick(int ID, Fun func)
{
if (infoMap.find(ID) != infoMap.end()) //判断按钮是否存在
{
infoMap[ID].LClick = func;
return TRUE;
}
return FALSE;
}
BOOL MyDialog::SetLDClick(int ID, Fun func)
{
if (infoMap.find(ID) != infoMap.end()) //判断按钮是否存在
{
infoMap[ID].LDClick = func;
return TRUE;
}
return FALSE;
}
BOOL MyDialog::SetRClick(int ID, Fun func)
{
if (infoMap.find(ID) != infoMap.end()) //判断按钮是否存在
{
infoMap[ID].RClick = func;
return TRUE;
}
return FALSE;
}
BOOL MyDialog::SetRDClick(int ID, Fun func)
{
if (infoMap.find(ID) != infoMap.end()) //判断按钮是否存在
{
infoMap[ID].RDClick = func;
return TRUE;
}
return FALSE;
}
BOOL MyDialog::MoveButton(int ID, CRect rt)
{
rt.NormalizeRect();
if (rt.Width() > 0 && rt.Height() > 0)
{
if (infoMap.find(ID) != infoMap.end()) //判断按钮是否存在
{
infoMap[ID].rt = rt;
return TRUE;
}
}
return FALSE;
}
VOID MyDialog::DeleteButton(int ID)
{
infoMap.erase(ID);
}
VOID MyDialog::DeleteAllButton()
{
infoMap.clear();
}
CRect MyDialog::GetButtonRect(int ID)
{
if (infoMap.find(ID) != infoMap.end()) //判断按钮是否存在
{
return infoMap[ID].rt;
}
return CRect(0, 0, 0, 0);
}

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#pragma once
#include <map>
#include <functional>
class MyDialog
{
private:
CImage ButtonU; //正常状态时的按钮图片
CImage ButtonF; //鼠标悬停的按钮图片
CImage ButtonD; //鼠标按下时的按钮图片
CImage ButtonS; //按钮失效后的图片
static UINT SetWindowsRect(LPVOID pParam);
typedef std::function<void(int)> Fun;
struct ButtonInfo //单个按钮信息
{
CImage ButtonU; //正常状态时的按钮图片
CImage ButtonF; //鼠标悬停的按钮图片
CImage ButtonD; //鼠标按下时的按钮图片
CImage ButtonS; //按钮失效后的图片
CRect rt; //按钮位置
Fun LClick = NULL; //鼠标左键单击回调函数
Fun LDClick = NULL; //鼠标左键双击回调函数
Fun RClick = NULL; //鼠标右键单击回调函数
Fun RDClick = NULL; //鼠标右键双击回调函数
short State = 0; //当前状态确定显示那张图片
clock_t lastLD = 0; //上次左键按下的时间
clock_t lastRD = 0; //上次右键按下的时间
clock_t lastLU = 0; //上次左键抬起的时间
clock_t lastRU = 0; //上次右键抬起的时间
void operator = (ButtonInfo& info)
{
rt = info.rt;
LClick = info.LClick;
LDClick = info.LDClick;
RClick = info.RClick;
RDClick = info.RDClick;
State = info.State;
CreateStretchImage(info.ButtonU, ButtonU);
CreateStretchImage(info.ButtonF, ButtonF);
CreateStretchImage(info.ButtonD, ButtonD);
CreateStretchImage(info.ButtonS, ButtonS);
}
~ButtonInfo()
{
ButtonU.Destroy();
ButtonF.Destroy();
ButtonD.Destroy();
ButtonS.Destroy();
LClick = NULL; //鼠标左键单击回调函数
LDClick = NULL; //鼠标左键双击回调函数
RClick = NULL; //鼠标右键单击回调函数
RDClick = NULL; //鼠标右键双击回调函数
}
};
std::map<int, ButtonInfo> infoMap; //存放所有按钮
CImage Background; //背景图片
BOOL m_bTracked = FALSE; //鼠标是否在窗口内
CWnd* m_wnd; //调用的窗口
BOOL imgRect = FALSE; //窗口是否用图片大小显示
int MouseState = 0; //鼠标状态确定窗口是移动还是改变大小 2移动窗口3、4、5、6窗口向上、右、下、左扩大
CPoint pt; //鼠标上次的位置
VOID LBDown(MSG* pMsg); //鼠标左键按下
VOID LBUP(MSG* pMsg); //鼠标左键抬起
VOID RBDown(MSG* pMsg); //鼠标左键按下
VOID RBUP(MSG* pMsg); //鼠标左键按下
VOID MMove(MSG* pMsg); //鼠标移动
VOID MLeave(MSG* pMsg); //鼠标离开窗口
VOID LDClick(MSG* pMsg); //鼠标左键双击
VOID RDClick(MSG* pMsg); //鼠标右键双击
VOID GetPtButton(CPoint pt, CArray<int>& ButtArr); //获取该位置有多少按钮并设置其他按钮设置成默认状态
public:
static BOOL CreateStretchImage(const CImage& src, CImage& dest, int stretchWidth = 0, int stretchHeight = 0); //创建并拉伸图片
BOOL CImageCopy(CImage& SrcImg, CImage& DesImg);
MyDialog(CWnd* wnd);
BOOL AddButton(int ID, CRect rt, CImage& ButtonU = CImage(), CImage& ButtonF = CImage(), CImage& ButtonD = CImage(), CImage& ButtonS = CImage()); //添加按钮
VOID PTMessage(MSG* pMsg); //处理窗口消息
VOID PaintDlg(); //重绘消息
VOID EnableButton(int ID, BOOL Flag); //启用或禁用按钮
BOOL SetBackground(CImage& img); //设置背景图片
BOOL SetLClick(int ID, Fun func); //设置鼠标左键单击函数
BOOL SetLDClick(int ID, Fun func); //设置鼠标左键双击函数
BOOL SetRClick(int ID, Fun func); //设置鼠标右键单击函数
BOOL SetRDClick(int ID, Fun func); //设置鼠标右键双击函数
BOOL MoveButton(int ID, CRect rt); //移动按钮
VOID DeleteButton(int ID); //删除按钮
VOID DeleteAllButton(); //删除按钮
CRect GetButtonRect(int ID); //获取按钮位置
};

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// aike.cpp: 定义应用程序的类行为。
//
#include "pch.h"
#include "framework.h"
#include "aike.h"
#include "aikeDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CaikeApp
BEGIN_MESSAGE_MAP(CaikeApp, CWinApp)
ON_COMMAND(ID_HELP, &CWinApp::OnHelp)
END_MESSAGE_MAP()
// CaikeApp 构造
CaikeApp::CaikeApp()
{
// 支持重新启动管理器
m_dwRestartManagerSupportFlags = AFX_RESTART_MANAGER_SUPPORT_RESTART;
// TODO: 在此处添加构造代码,
// 将所有重要的初始化放置在 InitInstance 中
}
// 唯一的 CaikeApp 对象
CaikeApp theApp;
// CaikeApp 初始化
BOOL CaikeApp::InitInstance()
{
// 如果一个运行在 Windows XP 上的应用程序清单指定要
// 使用 ComCtl32.dll 版本 6 或更高版本来启用可视化方式,
//则需要 InitCommonControlsEx()。 否则,将无法创建窗口。
INITCOMMONCONTROLSEX InitCtrls;
InitCtrls.dwSize = sizeof(InitCtrls);
// 将它设置为包括所有要在应用程序中使用的
// 公共控件类。
InitCtrls.dwICC = ICC_WIN95_CLASSES;
InitCommonControlsEx(&InitCtrls);
CWinApp::InitInstance();
CreateMutex(NULL, TRUE, TEXT("aike宾馆软件客户端")); //避免程序的多开 xxxx为信号量的名字 可随意
if (GetLastError() == ERROR_ALREADY_EXISTS)
{
CWnd* cwnd = CWnd::FindWindow(NULL, TEXT("爱客宾馆软件"));//windowname为你的主窗体的标题,当然你也可以通过进程来找到主窗体。
if (cwnd)//显示原先的主界面
{
cwnd->ShowWindow(SW_SHOWNORMAL);
cwnd->SetForegroundWindow();
}
return FALSE;
}
AfxEnableControlContainer();
// 创建 shell 管理器,以防对话框包含
// 任何 shell 树视图控件或 shell 列表视图控件。
CShellManager *pShellManager = new CShellManager;
// 激活“Windows Native”视觉管理器以便在 MFC 控件中启用主题
CMFCVisualManager::SetDefaultManager(RUNTIME_CLASS(CMFCVisualManagerWindows));
// 标准初始化
// 如果未使用这些功能并希望减小
// 最终可执行文件的大小,则应移除下列
// 不需要的特定初始化例程
// 更改用于存储设置的注册表项
// TODO: 应适当修改该字符串,
// 例如修改为公司或组织名
SetRegistryKey(_T("应用程序向导生成的本地应用程序"));
CaikeDlg dlg;
m_pMainWnd = &dlg;
INT_PTR nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: 在此放置处理何时用
// “确定”来关闭对话框的代码
}
else if (nResponse == IDCANCEL)
{
// TODO: 在此放置处理何时用
// “取消”来关闭对话框的代码
}
else if (nResponse == -1)
{
TRACE(traceAppMsg, 0, "警告: 对话框创建失败,应用程序将意外终止。\n");
TRACE(traceAppMsg, 0, "警告: 如果您在对话框上使用 MFC 控件,则无法 #define _AFX_NO_MFC_CONTROLS_IN_DIALOGS。\n");
}
// 删除上面创建的 shell 管理器。
if (pShellManager != nullptr)
{
delete pShellManager;
}
#if !defined(_AFXDLL) && !defined(_AFX_NO_MFC_CONTROLS_IN_DIALOGS)
ControlBarCleanUp();
#endif
// 由于对话框已关闭,所以将返回 FALSE 以便退出应用程序,
// 而不是启动应用程序的消息泵。
return FALSE;
}

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// aike.h: PROJECT_NAME 应用程序的主头文件
//
#pragma once
#ifndef __AFXWIN_H__
#error "在包含此文件之前包含 'pch.h' 以生成 PCH"
#endif
#include "resource.h" // 主符号
// CaikeApp:
// 有关此类的实现,请参阅 aike.cpp
//
class CaikeApp : public CWinApp
{
public:
CaikeApp();
// 重写
public:
virtual BOOL InitInstance();
// 实现
DECLARE_MESSAGE_MAP()
};
extern CaikeApp theApp;

BIN
aike/aike.rc Normal file

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</ProjectConfiguration>
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<Configuration>Release</Configuration>
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</ProjectConfiguration>
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<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<ProjectGuid>{699789E1-D831-4727-88CF-81FB6F000FC8}</ProjectGuid>
<Keyword>MFCProj</Keyword>
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<Culture>0x0804</Culture>
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<ClInclude Include="aike.h" />
<ClInclude Include="aikeDlg.h" />
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<ClInclude Include="targetver.h" />
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<ResourceCompile Include="aike.rc" />
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<Image Include="res\aike.ico" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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// aikeDlg.cpp: 实现文件
//
#include "pch.h"
#include "framework.h"
#include "aike.h"
#include "aikeDlg.h"
#include "afxdialogex.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
#define WM_TRAYICON_MSG (WM_USER + 100) //创建托盘图标消息
// CaikeDlg 对话框
CaikeDlg::CaikeDlg(CWnd* pParent /*=nullptr*/)
: CDialogEx(IDD_AIKE_DIALOG, pParent)
,MyDialog(this)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CaikeDlg::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CaikeDlg, CDialogEx)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_SIZE()
ON_WM_GETMINMAXINFO()
ON_MESSAGE(WM_TRAYICON_MSG, OnTrayCallBackMsg) //点击了托盘图标
ON_WM_DESTROY()
ON_COMMAND(ID_SHOW_MENU, &CaikeDlg::OnShowMenu)
ON_COMMAND(ID_CLONE_MENU, &CaikeDlg::OnCloneMenu)
END_MESSAGE_MAP()
// CaikeDlg 消息处理程序
BOOL CaikeDlg::OnInitDialog()
{
CDialogEx::OnInitDialog();
Initialize();
return TRUE; // 除非将焦点设置到控件,否则返回 TRUE
}
// 如果向对话框添加最小化按钮,则需要下面的代码
// 来绘制该图标。 对于使用文档/视图模型的 MFC 应用程序,
// 这将由框架自动完成。
void CaikeDlg::OnPaint()
{
if (!IsIconic())
{
PaintDlg();
CDialogEx::OnPaint();
}
}
//当用户拖动最小化窗口时系统调用此函数取得光标
//显示。
HCURSOR CaikeDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
//截获窗口消息
BOOL CaikeDlg::PreTranslateMessage(MSG* pMsg)
{
// TODO: 在此添加专用代码和/或调用基类
PTMessage(pMsg);
return __super::PreTranslateMessage(pMsg);
}
//窗口大小发生改变
void CaikeDlg::OnSize(UINT nType, int cx, int cy)
{
__super::OnSize(nType, cx, cy);
CRect rt, tt;
GetWindowRect(rt);
tt = { 0,0,25,25 };
tt.MoveToX(rt.Width() - 75);
MoveButton(1, tt);
tt.MoveToX(rt.Width() - 50);
MoveButton(2, tt);
MoveButton(3, tt);
tt.MoveToX(rt.Width() - 25);
MoveButton(4, tt);
// TODO: 在此处添加消息处理程序代码
}
//设置窗口最大和最小范围
void CaikeDlg::OnGetMinMaxInfo(MINMAXINFO* lpMMI)
{
// TODO: 在此添加消息处理程序代码和/或调用默认值
lpMMI->ptMaxSize.y = GetSystemMetrics(SM_CYFULLSCREEN) + GetSystemMetrics(SM_CYCAPTION) + GetSystemMetrics(SM_CYDLGFRAME);
__super::OnGetMinMaxInfo(lpMMI);
}
//按下回车
void CaikeDlg::OnOK()
{
// TODO: 在此添加专用代码和/或调用基类
//__super::OnOK();
}
//窗口即将销毁
void CaikeDlg::OnDestroy()
{
__super::OnDestroy();
// TODO: 在此处添加消息处理程序代码
TrayMylcon(FALSE);
}
//显示窗口(托盘消息)
void CaikeDlg::OnShowMenu()
{
// TODO: 在此添加命令处理程序代码
ShowWindow(SW_SHOWNORMAL);
SetForegroundWindow();
}
//关闭窗口(托盘消息)
void CaikeDlg::OnCloneMenu()
{
// TODO: 在此添加命令处理程序代码
CDialogEx::OnCancel();
}
//初始化
VOID CaikeDlg::Initialize()
{
//获取程序路径
HMODULE module = GetModuleHandle(0);
TCHAR path[MAX_PATH] = { 0 };
GetModuleFileName(module, path, MAX_PATH); //获取本程序绝对路径
m_Path = path;
m_Path = m_Path.Left(m_Path.ReverseFind('\\') + 1);
//添加按钮
CImage img, img1;
img.Load(_T("../aike/res/background.jpg"));
SetBackground(img);
AddButton(1, CRect(0, 0, 25, 25));
SetLClick(1, [this](int i) {MinClick(i); });
AddButton(2, CRect(0, 0, 25, 25));
SetLClick(2, [this](int i) {MaxClick(i); });
AddButton(3, GetButtonRect(2));
SetLClick(3, [this](int i) {ReductionClick(i); });
AddButton(4, CRect(0, 0, 25, 25));
SetLClick(4, [this](int i) {CloseClick(i); });
CRect rt = { 0, 0, 180, 180 };
rt.MoveToXY(100, 100);
img.Destroy();
img.Load(_T("../aike/res/business.jpg"));
img1.Load(_T("../aike/res/business1.jpg"));
AddButton(10, rt, img, img1, img1, img1);
SetLClick(10, [this](int i) {text(i); });
rt.MoveToXY(300, 100);
img.Destroy();
img1.Destroy();
img.Load(_T("../aike/res/member.jpg"));
img1.Load(_T("../aike/res/member1.jpg"));
AddButton(11, rt, img, img1, img1, img1);
rt.MoveToXY(500, 100);
img.Destroy();
img1.Destroy();
img.Load(_T("../aike/res/report.jpg"));
img1.Load(_T("../aike/res/report1.jpg"));
AddButton(12, rt, img, img1, img1, img1);
rt.MoveToXY(100, 300);
img.Destroy();
img1.Destroy();
img.Load(_T("../aike/res/Booking.jpg"));
img1.Load(_T("../aike/res/Booking1.jpg"));
AddButton(13, rt, img, img1, img1, img1);
EnableButton(3, FALSE);
rt.MoveToXY(300, 300);
img.Destroy();
img1.Destroy();
img.Load(_T("../aike/res/inventory.jpg"));
img1.Load(_T("../aike/res/inventory1.jpg"));
AddButton(14, rt, img, img1, img1, img1);
EnableButton(3, FALSE);
rt.MoveToXY(500, 300);
img.Destroy();
img1.Destroy();
img.Load(_T("../aike/res/basis.jpg"));
img1.Load(_T("../aike/res/basis1.jpg"));
AddButton(15, rt, img, img1, img1, img1);
EnableButton(3, FALSE);
MaxClick(0);
//连接服务器
//SClien.Create();
//SClien.SetConnectFun([this](int i) {TCPState(i); });
//SClien.SetFunc([this]() {Process(); });
//SClien.Connect(ServerIP, ServerProt);
//连接数据库
if (!AdoSql.ConnectSQL(ServerIP, DataBase, UserName, AdoPass))
{
MessageBox(_T("数据库连接失败"), _T("温馨提示"));
exit(0);
}
TrayMylcon(TRUE);
}
//添加系统托盘
BOOL CaikeDlg::TrayMylcon(BOOL bAdd)
{
BOOL bRet = FALSE;
NOTIFYICONDATA tnd;
tnd.cbSize = sizeof(NOTIFYICONDATA);
tnd.hWnd = m_hWnd;
tnd.uID = IDR_MAINFRAME; //设置要加载的图标
if (bAdd == TRUE)
{
tnd.uFlags = NIF_MESSAGE | NIF_ICON | NIF_TIP;
tnd.uCallbackMessage = WM_TRAYICON_MSG; //给主对话框发送自定义消息
tnd.hIcon = LoadIcon(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDR_MAINFRAME));
_tcscpy_s(tnd.szTip, sizeof(tnd.szTip), _T("爱客宾馆软件客户端"));
bRet = Shell_NotifyIcon(NIM_ADD, &tnd);
}
else
{
SetForegroundWindow();
bRet = Shell_NotifyIcon(NIM_DELETE, &tnd);
}
return bRet;
}
//点击系统托盘响应事件
LRESULT CaikeDlg::OnTrayCallBackMsg(WPARAM wparam, LPARAM lparam)
{
switch (lparam)
{
case WM_RBUTTONUP: //是右击
{
CMenu mMenu, * pMenu = NULL;
CPoint pt;
mMenu.LoadMenu(IDR_TRAY_MENU); //加载右击弹出的菜单
pMenu = mMenu.GetSubMenu(0);
GetCursorPos(&pt);
SetForegroundWindow();
pMenu->TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON, pt.x, pt.y, this);
break;
}
case WM_LBUTTONDBLCLK: //鼠标左键双击
if (IsIconic() == TRUE) //获取是否是最小化
{
ShowWindow(SW_SHOWNORMAL);
}
else
{
ShowWindow(SW_SHOW);
}
SetForegroundWindow();
break;
default:
break;
}
return LRESULT();
}
//最小化窗口
VOID CaikeDlg::MinClick(int id)
{
ShowWindow(SW_HIDE);
}
//最大化窗口
VOID CaikeDlg::MaxClick(int id)
{
ShowWindow(SW_MAXIMIZE);
ShowButton(2,FALSE);
ShowButton(3, TRUE);
}
//还原窗口
VOID CaikeDlg::ReductionClick(int id)
{
ShowWindow(SW_RESTORE);
ShowButton(2, TRUE);
ShowButton(3, FALSE);
}
//关闭窗口
VOID CaikeDlg::CloseClick(int id)
{
if (MessageBox(_T("确定退出本软件?"), _T("温馨提示"), MB_OKCANCEL) == IDOK)
{
CDialogEx::OnCancel();
}
}
//TCP连接状态
VOID CaikeDlg::TCPState(int type)
{
CStringA str = "nihao";
switch (type)
{
case -1: //连接失败
MessageBox(_T("连接失败"));
break;
case 0: //连接成功
//SClien.Send(str, str.GetLength());
break;
case 1: //连接中断
break;
default:
break;
}
}
//处理SOCKET消息
VOID CaikeDlg::Process()
{
//CStringA str;
//CString tmp;
//SClien.GetMsg(str);
//Json json;
//int lenth = json.parse(str);
//while (lenth != -1)
//{
// SClien.RemoveMsg(lenth);
// Process(json);
// if (str.GetLength() == lenth)
// {
// return;
// }
// SClien.GetMsg(str);
// lenth = json.parse(str);
//}
//return;
}
//处理SOCKET消息
VOID CaikeDlg::Process(Json json)
{
}
VOID CaikeDlg::text(int id)
{
}

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// aikeDlg.h: 头文件
//
#pragma once
// CaikeDlg 对话框
class CaikeDlg : public CDialogEx,MyDialog
{
// 构造
public:
CaikeDlg(CWnd* pParent = nullptr); // 标准构造函数
// 对话框数据
#ifdef AFX_DESIGN_TIME
enum { IDD = IDD_AIKE_DIALOG };
#endif
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持
// 实现
protected:
HICON m_hIcon;
// 生成的消息映射函数
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
DECLARE_MESSAGE_MAP()
public:
//变量
ADOSQL AdoSql; //连接数据库
SocketClien SClien; //连接服务器
CString m_Path; //本程序路径
CString ServerIP = _T("sr.nceissoft.com"); //服务器IP
UINT ServerProt = 1995; //服务器端口
CString DataBase = _T("aike"); //数据库名称
CString UserName = _T("sa"); //数据库用户名
CString AdoPass = _T("Ncsr88352518"); //数据库密码
//MFC回调函数
virtual BOOL PreTranslateMessage(MSG* pMsg); //截获窗口消息
afx_msg void OnSize(UINT nType, int cx, int cy); //窗口大小发生改变
afx_msg void OnGetMinMaxInfo(MINMAXINFO* lpMMI); //设置窗口最大和最小范围
virtual void OnOK(); //按下回车
afx_msg void OnDestroy(); //窗口即将销毁
afx_msg void OnShowMenu(); //显示窗口(托盘消息)
afx_msg void OnCloneMenu(); //关闭窗口(托盘消息)
//自己创建的函数
VOID Initialize(); //初始化
BOOL TrayMylcon(BOOL bAdd); //添加系统托盘
LRESULT OnTrayCallBackMsg(WPARAM wparam, LPARAM lparam); //点击系统托盘响应事件
VOID MinClick(int id); //最小化窗口
VOID MaxClick(int id); //最大化窗口
VOID ReductionClick(int id); //还原窗口
VOID CloseClick(int id); //关闭窗口
VOID TCPState(int type); //TCP连接状态
VOID Process(); //处理SOCKET消息
VOID Process(Json json); //处理SOCKET消息
VOID text(int id);
};

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#pragma once
#ifndef VC_EXTRALEAN
#define VC_EXTRALEAN // 从 Windows 头中排除极少使用的资料
#endif
#include "targetver.h"
#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // 某些 CString 构造函数将是显式的
// 关闭 MFC 的一些常见且经常可放心忽略的隐藏警告消息
#define _AFX_ALL_WARNINGS
#include <afxwin.h> // MFC 核心组件和标准组件
#include <afxext.h> // MFC 扩展
#include <afxdisp.h> // MFC 自动化类
#ifndef _AFX_NO_OLE_SUPPORT
#include <afxdtctl.h> // MFC 对 Internet Explorer 4 公共控件的支持
#endif
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC 对 Windows 公共控件的支持
#endif // _AFX_NO_AFXCMN_SUPPORT
#include <afxcontrolbars.h> // MFC 支持功能区和控制条
#ifdef _UNICODE
#if defined _M_IX86
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*'\"")
#elif defined _M_X64
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language='*'\"")
#else
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
#endif
#endif

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// pch.cpp: 与预编译标头对应的源文件
#include "pch.h"
// 当使用预编译的头时,需要使用此源文件,编译才能成功。

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// pch.h: 这是预编译标头文件。
// 下方列出的文件仅编译一次,提高了将来生成的生成性能。
// 这还将影响 IntelliSense 性能,包括代码完成和许多代码浏览功能。
// 但是,如果此处列出的文件中的任何一个在生成之间有更新,它们全部都将被重新编译。
// 请勿在此处添加要频繁更新的文件,这将使得性能优势无效。
#ifndef PCH_H
#define PCH_H
// 添加要在此处预编译的标头
#include "framework.h"
#include "D:/代码/ToolsLib/ToolsLib/ToolsLib.h"
#ifdef _DEBUG
#pragma comment(lib,"D:/代码/ToolsLib/x64/Debug/ToolsLib.lib")
#else
#pragma comment(lib,"D:/代码/ToolsLib/x64/Release/ToolsLib.lib")
#endif
#endif //PCH_H

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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ 生成的包含文件。
// 供 aike.rc 使用
//
#define IDR_TRAY_MENU 1
#define IDD_AIKE_DIALOG 102
#define IDR_MAINFRAME 128
#define ID_32771 32771
#define ID_32772 32772
#define ID_SHOW_MENU 32773
#define ID_CLONE_MENU 32774
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 132
#define _APS_NEXT_COMMAND_VALUE 32775
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

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#pragma once
// 包括 SDKDDKVer.h 将定义可用的最高版本的 Windows 平台。
//如果要为以前的 Windows 平台生成应用程序,请包括 WinSDKVer.h
// 将 _WIN32_WINNT 宏设置为要支持的平台,然后再包括 SDKDDKVer.h。
#include <SDKDDKVer.h>