diff --git a/CSMQTT/CSMQTT.cpp b/CSMQTT/CSMQTT.cpp
new file mode 100644
index 0000000..7b6586d
--- /dev/null
+++ b/CSMQTT/CSMQTT.cpp
@@ -0,0 +1,107 @@
+
+// CSMQTT.cpp: 定义应用程序的类行为。
+//
+
+#include "pch.h"
+#include "framework.h"
+#include "CSMQTT.h"
+#include "CSMQTTDlg.h"
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#endif
+
+
+// CCSMQTTApp
+
+BEGIN_MESSAGE_MAP(CCSMQTTApp, CWinApp)
+	ON_COMMAND(ID_HELP, &CWinApp::OnHelp)
+END_MESSAGE_MAP()
+
+
+// CCSMQTTApp 构造
+
+CCSMQTTApp::CCSMQTTApp()
+{
+	// 支持重新启动管理器
+	m_dwRestartManagerSupportFlags = AFX_RESTART_MANAGER_SUPPORT_RESTART;
+
+	// TODO: 在此处添加构造代码,
+	// 将所有重要的初始化放置在 InitInstance 中
+}
+
+
+// 唯一的 CCSMQTTApp 对象
+
+CCSMQTTApp theApp;
+
+
+// CCSMQTTApp 初始化
+
+BOOL CCSMQTTApp::InitInstance()
+{
+	// 如果一个运行在 Windows XP 上的应用程序清单指定要
+	// 使用 ComCtl32.dll 版本 6 或更高版本来启用可视化方式,
+	//则需要 InitCommonControlsEx()。  否则,将无法创建窗口。
+	INITCOMMONCONTROLSEX InitCtrls;
+	InitCtrls.dwSize = sizeof(InitCtrls);
+	// 将它设置为包括所有要在应用程序中使用的
+	// 公共控件类。
+	InitCtrls.dwICC = ICC_WIN95_CLASSES;
+	InitCommonControlsEx(&InitCtrls);
+
+	CWinApp::InitInstance();
+
+
+	AfxEnableControlContainer();
+
+	// 创建 shell 管理器,以防对话框包含
+	// 任何 shell 树视图控件或 shell 列表视图控件。
+	CShellManager *pShellManager = new CShellManager;
+
+	// 激活“Windows Native”视觉管理器,以便在 MFC 控件中启用主题
+	CMFCVisualManager::SetDefaultManager(RUNTIME_CLASS(CMFCVisualManagerWindows));
+
+	// 标准初始化
+	// 如果未使用这些功能并希望减小
+	// 最终可执行文件的大小,则应移除下列
+	// 不需要的特定初始化例程
+	// 更改用于存储设置的注册表项
+	// TODO: 应适当修改该字符串,
+	// 例如修改为公司或组织名
+	SetRegistryKey(_T("应用程序向导生成的本地应用程序"));
+
+	CCSMQTTDlg dlg;
+	m_pMainWnd = &dlg;
+	INT_PTR nResponse = dlg.DoModal();
+	if (nResponse == IDOK)
+	{
+		// TODO: 在此放置处理何时用
+		//  “确定”来关闭对话框的代码
+	}
+	else if (nResponse == IDCANCEL)
+	{
+		// TODO: 在此放置处理何时用
+		//  “取消”来关闭对话框的代码
+	}
+	else if (nResponse == -1)
+	{
+		TRACE(traceAppMsg, 0, "警告: 对话框创建失败,应用程序将意外终止。\n");
+		TRACE(traceAppMsg, 0, "警告: 如果您在对话框上使用 MFC 控件,则无法 #define _AFX_NO_MFC_CONTROLS_IN_DIALOGS。\n");
+	}
+
+	// 删除上面创建的 shell 管理器。
+	if (pShellManager != nullptr)
+	{
+		delete pShellManager;
+	}
+
+#if !defined(_AFXDLL) && !defined(_AFX_NO_MFC_CONTROLS_IN_DIALOGS)
+	ControlBarCleanUp();
+#endif
+
+	// 由于对话框已关闭,所以将返回 FALSE 以便退出应用程序,
+	//  而不是启动应用程序的消息泵。
+	return FALSE;
+}
+
diff --git a/CSMQTT/CSMQTT.h b/CSMQTT/CSMQTT.h
new file mode 100644
index 0000000..edb80b1
--- /dev/null
+++ b/CSMQTT/CSMQTT.h
@@ -0,0 +1,32 @@
+
+// CSMQTT.h: PROJECT_NAME 应用程序的主头文件
+//
+
+#pragma once
+
+#ifndef __AFXWIN_H__
+	#error "在包含此文件之前包含 'pch.h' 以生成 PCH"
+#endif
+
+#include "resource.h"		// 主符号
+
+
+// CCSMQTTApp:
+// 有关此类的实现,请参阅 CSMQTT.cpp
+//
+
+class CCSMQTTApp : public CWinApp
+{
+public:
+	CCSMQTTApp();
+
+// 重写
+public:
+	virtual BOOL InitInstance();
+
+// 实现
+
+	DECLARE_MESSAGE_MAP()
+};
+
+extern CCSMQTTApp theApp;
diff --git a/CSMQTT/CSMQTT.rc b/CSMQTT/CSMQTT.rc
new file mode 100644
index 0000000..98b7b4e
Binary files /dev/null and b/CSMQTT/CSMQTT.rc differ
diff --git a/CSMQTT/CSMQTT.vcxproj b/CSMQTT/CSMQTT.vcxproj
new file mode 100644
index 0000000..aa95ac1
--- /dev/null
+++ b/CSMQTT/CSMQTT.vcxproj
@@ -0,0 +1,215 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|x64">
+      <Configuration>Debug</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|x64">
+      <Configuration>Release</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <VCProjectVersion>17.0</VCProjectVersion>
+    <ProjectGuid>{C76E066B-BE29-415E-8975-0107C4191EEF}</ProjectGuid>
+    <Keyword>MFCProj</Keyword>
+    <RootNamespace>CSMQTT</RootNamespace>
+    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v143</PlatformToolset>
+    <CharacterSet>Unicode</CharacterSet>
+    <UseOfMfc>Static</UseOfMfc>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <PlatformToolset>v143</PlatformToolset>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>Unicode</CharacterSet>
+    <UseOfMfc>Static</UseOfMfc>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v143</PlatformToolset>
+    <CharacterSet>Unicode</CharacterSet>
+    <UseOfMfc>Static</UseOfMfc>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <PlatformToolset>v143</PlatformToolset>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>Unicode</CharacterSet>
+    <UseOfMfc>Static</UseOfMfc>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Label="Shared">
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <LinkIncremental>true</LinkIncremental>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <LinkIncremental>true</LinkIncremental>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <LinkIncremental>false</LinkIncremental>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <LinkIncremental>false</LinkIncremental>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <ClCompile>
+      <PrecompiledHeader>Use</PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+    </Link>
+    <Midl>
+      <MkTypLibCompatible>false</MkTypLibCompatible>
+      <ValidateAllParameters>true</ValidateAllParameters>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </Midl>
+    <ResourceCompile>
+      <Culture>0x0804</Culture>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+    </ResourceCompile>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <PrecompiledHeader>Use</PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+    </Link>
+    <Midl>
+      <MkTypLibCompatible>false</MkTypLibCompatible>
+      <ValidateAllParameters>true</ValidateAllParameters>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </Midl>
+    <ResourceCompile>
+      <Culture>0x0804</Culture>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+    </ResourceCompile>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <PrecompiledHeader>Use</PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+    </Link>
+    <Midl>
+      <MkTypLibCompatible>false</MkTypLibCompatible>
+      <ValidateAllParameters>true</ValidateAllParameters>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </Midl>
+    <ResourceCompile>
+      <Culture>0x0804</Culture>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+    </ResourceCompile>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <ClCompile>
+      <PrecompiledHeader>Use</PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+    </Link>
+    <Midl>
+      <MkTypLibCompatible>false</MkTypLibCompatible>
+      <ValidateAllParameters>true</ValidateAllParameters>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </Midl>
+    <ResourceCompile>
+      <Culture>0x0804</Culture>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+    </ResourceCompile>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClInclude Include="CSMQTT.h" />
+    <ClInclude Include="CSMQTTDlg.h" />
+    <ClInclude Include="framework.h" />
+    <ClInclude Include="pch.h" />
+    <ClInclude Include="Resource.h" />
+    <ClInclude Include="targetver.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="CSMQTT.cpp" />
+    <ClCompile Include="CSMQTTDlg.cpp" />
+    <ClCompile Include="pch.cpp">
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
+    </ClCompile>
+  </ItemGroup>
+  <ItemGroup>
+    <ResourceCompile Include="CSMQTT.rc" />
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="res\CSMQTT.rc2" />
+  </ItemGroup>
+  <ItemGroup>
+    <Image Include="res\CSMQTT.ico" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>
\ No newline at end of file
diff --git a/CSMQTT/CSMQTT.vcxproj.filters b/CSMQTT/CSMQTT.vcxproj.filters
new file mode 100644
index 0000000..f6a8ece
--- /dev/null
+++ b/CSMQTT/CSMQTT.vcxproj.filters
@@ -0,0 +1,63 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <Filter Include="源文件">
+      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+      <Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+    </Filter>
+    <Filter Include="头文件">
+      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+      <Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
+    </Filter>
+    <Filter Include="资源文件">
+      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+    </Filter>
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="CSMQTT.h">
+      <Filter>头文件</Filter>
+    </ClInclude>
+    <ClInclude Include="CSMQTTDlg.h">
+      <Filter>头文件</Filter>
+    </ClInclude>
+    <ClInclude Include="framework.h">
+      <Filter>头文件</Filter>
+    </ClInclude>
+    <ClInclude Include="targetver.h">
+      <Filter>头文件</Filter>
+    </ClInclude>
+    <ClInclude Include="Resource.h">
+      <Filter>头文件</Filter>
+    </ClInclude>
+    <ClInclude Include="pch.h">
+      <Filter>头文件</Filter>
+    </ClInclude>
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="CSMQTT.cpp">
+      <Filter>源文件</Filter>
+    </ClCompile>
+    <ClCompile Include="CSMQTTDlg.cpp">
+      <Filter>源文件</Filter>
+    </ClCompile>
+    <ClCompile Include="pch.cpp">
+      <Filter>源文件</Filter>
+    </ClCompile>
+  </ItemGroup>
+  <ItemGroup>
+    <ResourceCompile Include="CSMQTT.rc">
+      <Filter>资源文件</Filter>
+    </ResourceCompile>
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="res\CSMQTT.rc2">
+      <Filter>资源文件</Filter>
+    </None>
+  </ItemGroup>
+  <ItemGroup>
+    <Image Include="res\CSMQTT.ico">
+      <Filter>资源文件</Filter>
+    </Image>
+  </ItemGroup>
+</Project>
\ No newline at end of file
diff --git a/CSMQTT/CSMQTTDlg.cpp b/CSMQTT/CSMQTTDlg.cpp
new file mode 100644
index 0000000..b0d3250
--- /dev/null
+++ b/CSMQTT/CSMQTTDlg.cpp
@@ -0,0 +1,144 @@
+
+// CSMQTTDlg.cpp: 实现文件
+//
+
+#include "pch.h"
+#include "framework.h"
+#include "CSMQTT.h"
+#include "CSMQTTDlg.h"
+#include "afxdialogex.h"
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#endif
+
+
+// CCSMQTTDlg 对话框
+
+
+
+CCSMQTTDlg::CCSMQTTDlg(CWnd* pParent /*=nullptr*/)
+	: CDialogEx(IDD_CSMQTT_DIALOG, pParent)
+{
+	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
+}
+
+void CCSMQTTDlg::DoDataExchange(CDataExchange* pDX)
+{
+	CDialogEx::DoDataExchange(pDX);
+}
+
+BEGIN_MESSAGE_MAP(CCSMQTTDlg, CDialogEx)
+	ON_WM_PAINT()
+	ON_WM_QUERYDRAGICON()
+	ON_BN_CLICKED(IDOK, &CCSMQTTDlg::OnBnClickedOk)
+END_MESSAGE_MAP()
+
+
+// CCSMQTTDlg 消息处理程序
+
+BOOL CCSMQTTDlg::OnInitDialog()
+{
+	CDialogEx::OnInitDialog();
+
+	// 设置此对话框的图标。  当应用程序主窗口不是对话框时,框架将自动
+	//  执行此操作
+	SetIcon(m_hIcon, TRUE);			// 设置大图标
+	SetIcon(m_hIcon, FALSE);		// 设置小图标
+
+	// TODO: 在此添加额外的初始化代码
+
+	server.SetFunc([this](SOCKET sock, int index, char* buf, short len) {CCSMQTTDlg::Process(sock, index, buf, len); });
+	server.CreatServer(1995);
+	
+
+	//clien[1].Create();
+	//clien[1].Connect(_T("127.0.0.1"), 1883);
+	//clien[1].SetConnectFun([this](int i) {CCSMQTTDlg::Process(i); });
+	//clien[1].SetFunc([this](int i) {CCSMQTTDlg::Proc(1); }, 1);
+	
+	file.Open(_T("D://1.txt"), CFile::modeCreate | CFile::modeReadWrite);
+
+	file1.Open(_T("D://2.txt"), CFile::modeCreate | CFile::modeReadWrite);
+	return TRUE;  // 除非将焦点设置到控件,否则返回 TRUE
+}
+
+// 如果向对话框添加最小化按钮,则需要下面的代码
+//  来绘制该图标。  对于使用文档/视图模型的 MFC 应用程序,
+//  这将由框架自动完成。
+
+void CCSMQTTDlg::OnPaint()
+{
+	if (IsIconic())
+	{
+		CPaintDC dc(this); // 用于绘制的设备上下文
+
+		SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
+
+		// 使图标在工作区矩形中居中
+		int cxIcon = GetSystemMetrics(SM_CXICON);
+		int cyIcon = GetSystemMetrics(SM_CYICON);
+		CRect rect;
+		GetClientRect(&rect);
+		int x = (rect.Width() - cxIcon + 1) / 2;
+		int y = (rect.Height() - cyIcon + 1) / 2;
+
+		// 绘制图标
+		dc.DrawIcon(x, y, m_hIcon);
+	}
+	else
+	{
+		CDialogEx::OnPaint();
+	}
+}
+
+//当用户拖动最小化窗口时系统调用此函数取得光标
+//显示。
+HCURSOR CCSMQTTDlg::OnQueryDragIcon()
+{
+	return static_cast<HCURSOR>(m_hIcon);
+}
+
+
+
+void CCSMQTTDlg::OnBnClickedOk()
+{
+	// TODO: 在此添加控件通知处理程序代码
+	CDialogEx::OnOK();
+}
+
+VOID CCSMQTTDlg::Process(SOCKET sock, int index, char* buf, short len)
+{
+	if(clien.find(index)== clien.end())
+	{
+		clien[index].Create();
+		clien[index].Connect(_T("127.0.0.1"), 1883);
+		clien[index].SetConnectFun([this](int i) {CCSMQTTDlg::Process(i); });
+		clien[index].SetFunc([this] (){CCSMQTTDlg::Proc(); });
+	}
+	Sleep(100);
+	CStringA str;
+	str.Format("\r\n收到一条消息%d\r\n", index);
+	int l = clien[index].Send(buf, len, 0);
+	file.Write(str, str.GetLength());
+	file.Write(buf, len);
+	//CStringA str = buf;
+}
+
+VOID CCSMQTTDlg::Proc(int id)
+{
+	CStringA str;
+	str.Format("\r\n收到一条消息%d\r\n", id);
+	file1.Write(str, str.GetLength());
+	char* buf;
+	int len;
+	clien[id].GetMsg(&buf,len);
+	len = server.SendTo(id, buf, len);
+	file1.Write(buf, len);
+	delete[]buf;
+}
+
+VOID CCSMQTTDlg::Process(int type)
+{
+	int i = type;
+}
diff --git a/CSMQTT/CSMQTTDlg.h b/CSMQTT/CSMQTTDlg.h
new file mode 100644
index 0000000..7666cc5
--- /dev/null
+++ b/CSMQTT/CSMQTTDlg.h
@@ -0,0 +1,42 @@
+
+// CSMQTTDlg.h: 头文件
+//
+
+#pragma once
+
+
+// CCSMQTTDlg 对话框
+class CCSMQTTDlg : public CDialogEx
+{
+// 构造
+public:
+	CCSMQTTDlg(CWnd* pParent = nullptr);	// 标准构造函数
+
+// 对话框数据
+#ifdef AFX_DESIGN_TIME
+	enum { IDD = IDD_CSMQTT_DIALOG };
+#endif
+
+	protected:
+	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV 支持
+
+
+// 实现
+protected:
+	HICON m_hIcon;
+
+	// 生成的消息映射函数
+	virtual BOOL OnInitDialog();
+	afx_msg void OnPaint();
+	afx_msg HCURSOR OnQueryDragIcon();
+	DECLARE_MESSAGE_MAP()
+public:
+	afx_msg void OnBnClickedOk();
+	SocketServer server;
+	std::map<int, SocketClien> clien;
+	CFile file,file1;
+
+	VOID Process(SOCKET sock, int index, char* buf, short len);			//处理Socket消息
+	VOID Proc(int id);			//处理Socket消息
+	VOID Process(int type);			//处理Socket消息
+};
diff --git a/CSMQTT/framework.h b/CSMQTT/framework.h
new file mode 100644
index 0000000..5672fb5
--- /dev/null
+++ b/CSMQTT/framework.h
@@ -0,0 +1,49 @@
+#pragma once
+
+#ifndef VC_EXTRALEAN
+#define VC_EXTRALEAN            // 从 Windows 头中排除极少使用的资料
+#endif
+
+#include "targetver.h"
+
+#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS      // 某些 CString 构造函数将是显式的
+
+// 关闭 MFC 的一些常见且经常可放心忽略的隐藏警告消息
+#define _AFX_ALL_WARNINGS
+
+#include <afxwin.h>         // MFC 核心组件和标准组件
+#include <afxext.h>         // MFC 扩展
+
+
+#include <afxdisp.h>        // MFC 自动化类
+
+
+
+#ifndef _AFX_NO_OLE_SUPPORT
+#include <afxdtctl.h>           // MFC 对 Internet Explorer 4 公共控件的支持
+#endif
+#ifndef _AFX_NO_AFXCMN_SUPPORT
+#include <afxcmn.h>             // MFC 对 Windows 公共控件的支持
+#endif // _AFX_NO_AFXCMN_SUPPORT
+
+#include <afxcontrolbars.h>     // MFC 支持功能区和控制条
+
+
+
+
+
+
+
+
+
+#ifdef _UNICODE
+#if defined _M_IX86
+#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*'\"")
+#elif defined _M_X64
+#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language='*'\"")
+#else
+#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
+#endif
+#endif
+
+
diff --git a/CSMQTT/pch.cpp b/CSMQTT/pch.cpp
new file mode 100644
index 0000000..b6fb8f4
--- /dev/null
+++ b/CSMQTT/pch.cpp
@@ -0,0 +1,5 @@
+// pch.cpp: 与预编译标头对应的源文件
+
+#include "pch.h"
+
+// 当使用预编译的头时,需要使用此源文件,编译才能成功。
diff --git a/CSMQTT/pch.h b/CSMQTT/pch.h
new file mode 100644
index 0000000..e5d0237
--- /dev/null
+++ b/CSMQTT/pch.h
@@ -0,0 +1,24 @@
+// pch.h: 这是预编译标头文件。
+// 下方列出的文件仅编译一次,提高了将来生成的生成性能。
+// 这还将影响 IntelliSense 性能,包括代码完成和许多代码浏览功能。
+// 但是,如果此处列出的文件中的任何一个在生成之间有更新,它们全部都将被重新编译。
+// 请勿在此处添加要频繁更新的文件,这将使得性能优势无效。
+
+#ifndef PCH_H
+#define PCH_H
+
+// 添加要在此处预编译的标头
+#include "framework.h"
+
+// 添加要在此处预编译的标头
+#include "framework.h"
+
+#include "D:/代码/ToolsLib/ToolsLib/ToolsLib.h"
+
+#ifdef _DEBUG
+#pragma comment(lib,"D:/代码/ToolsLib/x64/Debug/ToolsLib.lib")
+#else
+#pragma comment(lib,"D:/代码/ToolsLib/x64/Release/ToolsLib.lib")
+#endif
+
+#endif //PCH_H
diff --git a/CSMQTT/res/CSMQTT.ico b/CSMQTT/res/CSMQTT.ico
new file mode 100644
index 0000000..d56fbcd
Binary files /dev/null and b/CSMQTT/res/CSMQTT.ico differ
diff --git a/CSMQTT/res/CSMQTT.rc2 b/CSMQTT/res/CSMQTT.rc2
new file mode 100644
index 0000000..87c7dff
Binary files /dev/null and b/CSMQTT/res/CSMQTT.rc2 differ
diff --git a/CSMQTT/resource.h b/CSMQTT/resource.h
new file mode 100644
index 0000000..a35f286
--- /dev/null
+++ b/CSMQTT/resource.h
@@ -0,0 +1,17 @@
+//{{NO_DEPENDENCIES}}
+// Microsoft Visual C++ 生成的包含文件。
+// 供 CSMQTT.rc 使用
+//
+#define IDD_CSMQTT_DIALOG               102
+#define IDR_MAINFRAME                   128
+
+// Next default values for new objects
+// 
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE        129
+#define _APS_NEXT_COMMAND_VALUE         32771
+#define _APS_NEXT_CONTROL_VALUE         1000
+#define _APS_NEXT_SYMED_VALUE           101
+#endif
+#endif
diff --git a/CSMQTT/targetver.h b/CSMQTT/targetver.h
new file mode 100644
index 0000000..79934a3
--- /dev/null
+++ b/CSMQTT/targetver.h
@@ -0,0 +1,8 @@
+#pragma once
+
+// 包括 SDKDDKVer.h 将定义可用的最高版本的 Windows 平台。
+
+//如果要为以前的 Windows 平台生成应用程序,请包括 WinSDKVer.h,并
+// 将 _WIN32_WINNT 宏设置为要支持的平台,然后再包括 SDKDDKVer.h。
+
+#include <SDKDDKVer.h>
diff --git a/aike.sln b/aike.sln
new file mode 100644
index 0000000..1f3d871
--- /dev/null
+++ b/aike.sln
@@ -0,0 +1,41 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 17
+VisualStudioVersion = 17.9.34728.123
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "aike", "aike\aike.vcxproj", "{699789E1-D831-4727-88CF-81FB6F000FC8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CSMQTT", "CSMQTT\CSMQTT.vcxproj", "{C76E066B-BE29-415E-8975-0107C4191EEF}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|x64 = Debug|x64
+		Debug|x86 = Debug|x86
+		Release|x64 = Release|x64
+		Release|x86 = Release|x86
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{699789E1-D831-4727-88CF-81FB6F000FC8}.Debug|x64.ActiveCfg = Debug|x64
+		{699789E1-D831-4727-88CF-81FB6F000FC8}.Debug|x64.Build.0 = Debug|x64
+		{699789E1-D831-4727-88CF-81FB6F000FC8}.Debug|x86.ActiveCfg = Debug|Win32
+		{699789E1-D831-4727-88CF-81FB6F000FC8}.Debug|x86.Build.0 = Debug|Win32
+		{699789E1-D831-4727-88CF-81FB6F000FC8}.Release|x64.ActiveCfg = Release|x64
+		{699789E1-D831-4727-88CF-81FB6F000FC8}.Release|x64.Build.0 = Release|x64
+		{699789E1-D831-4727-88CF-81FB6F000FC8}.Release|x86.ActiveCfg = Release|Win32
+		{699789E1-D831-4727-88CF-81FB6F000FC8}.Release|x86.Build.0 = Release|Win32
+		{C76E066B-BE29-415E-8975-0107C4191EEF}.Debug|x64.ActiveCfg = Debug|x64
+		{C76E066B-BE29-415E-8975-0107C4191EEF}.Debug|x64.Build.0 = Debug|x64
+		{C76E066B-BE29-415E-8975-0107C4191EEF}.Debug|x86.ActiveCfg = Debug|Win32
+		{C76E066B-BE29-415E-8975-0107C4191EEF}.Debug|x86.Build.0 = Debug|Win32
+		{C76E066B-BE29-415E-8975-0107C4191EEF}.Release|x64.ActiveCfg = Release|x64
+		{C76E066B-BE29-415E-8975-0107C4191EEF}.Release|x64.Build.0 = Release|x64
+		{C76E066B-BE29-415E-8975-0107C4191EEF}.Release|x86.ActiveCfg = Release|Win32
+		{C76E066B-BE29-415E-8975-0107C4191EEF}.Release|x86.Build.0 = Release|Win32
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+	GlobalSection(ExtensibilityGlobals) = postSolution
+		SolutionGuid = {4865F74A-1F88-44A6-9C87-A441502B6F0A}
+	EndGlobalSection
+EndGlobal
diff --git a/aike/MyDialog.cpp b/aike/MyDialog.cpp
new file mode 100644
index 0000000..a867acd
--- /dev/null
+++ b/aike/MyDialog.cpp
@@ -0,0 +1,558 @@
+#include "pch.h"
+#include "MyDialog.h"
+
+
+#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)	//�ж����״̬
+
+
+UINT MyDialog::SetWindowsRect(LPVOID pParam)
+{
+	MyDialog* dlg = (MyDialog*)pParam;
+	CPoint point;
+	CRect rt;
+	while (KEY_DOWN(VK_LBUTTON))
+	{
+		GetCursorPos(&point);
+		dlg->m_wnd->GetWindowRect(rt);
+		switch (dlg->MouseState)
+		{
+		case 2:
+			rt.OffsetRect(point - dlg->pt);
+			dlg->m_wnd->MoveWindow(rt);
+			break;
+		case 3:
+			rt.top = rt.top + point.y - dlg->pt.y;
+			dlg->m_wnd->MoveWindow(rt);
+			break;
+		case 4:
+			rt.right = rt.right + point.x - dlg->pt.x;
+			dlg->m_wnd->MoveWindow(rt);
+			break;
+		case 5:
+			rt.bottom = rt.bottom + point.y - dlg->pt.y;
+			dlg->m_wnd->MoveWindow(rt);
+			break;
+		case 6:
+			rt.left = rt.left + point.x - dlg->pt.x;
+			dlg->m_wnd->MoveWindow(rt);
+			break;
+		default:
+			break;
+		}
+		dlg->pt = point;
+		Sleep(50);
+	}
+	dlg->MouseState = 0;
+	return 0;
+}
+
+
+
+VOID MyDialog::LBDown(MSG* pMsg)
+{
+	CArray <int> buttArr;
+	GetPtButton(pMsg->pt, buttArr);
+	clock_t tt = clock();
+	for (int i = 0; i < buttArr.GetCount(); i++)
+	{
+		infoMap[buttArr[i]].State = 2;
+		infoMap[buttArr[i]].lastLD = tt;
+	}
+	PaintDlg();
+	if (buttArr.GetCount() == 0)
+	{
+
+		if (MouseState == 0)
+		{
+			/*2�ƶ����ڣ�3��4��5��6�������ϡ��ҡ��¡�������*/
+			GetCursorPos(&pt);
+			CPoint point = pMsg->pt;
+			m_wnd->ScreenToClient(&point);		//ת������Ļ����
+			CRect rt;
+			m_wnd->GetWindowRect(rt);
+			if (point.y >= 3 && point.y < 30)
+			{
+				MouseState = 2;
+			}
+			else if (point.y < 3)
+			{
+				MouseState = 3;
+			}
+			else if (point.x > rt.Width() - 3)
+			{
+				MouseState = 4;
+			}
+			else if (point.y > rt.Height() - 3)
+			{
+				MouseState = 5;
+			}
+			else if (point.x < 3)
+			{
+				MouseState = 6;
+			}
+			else
+			{
+				return;
+			}
+			AfxBeginThread(SetWindowsRect, this);
+		}
+	}
+}
+
+VOID MyDialog::LBUP(MSG* pMsg)
+{
+	CArray <int> buttArr;
+	GetPtButton(pMsg->pt, buttArr);
+	clock_t tt = clock();
+	for (int i = 0; i < buttArr.GetCount(); i++)
+	{
+		infoMap[buttArr[i]].State = 1;
+		if (tt - infoMap[buttArr[i]].lastLD < 400 && tt - infoMap[buttArr[i]].lastLU > 300)
+		{
+			if (infoMap[buttArr[i]].LClick != NULL)
+				infoMap[buttArr[i]].LClick(buttArr[i]);
+		}
+		infoMap[buttArr[i]].lastLU = tt;
+	}
+	PaintDlg();
+}
+
+VOID MyDialog::RBDown(MSG* pMsg)
+{
+	CArray <int> buttArr;
+	GetPtButton(pMsg->pt, buttArr);
+	clock_t tt = clock();
+	for (int i = 0; i < buttArr.GetCount(); i++)
+	{
+		infoMap[buttArr[i]].State = 2;
+		infoMap[buttArr[i]].lastRD = tt;
+	}
+	PaintDlg();
+}
+
+VOID MyDialog::RBUP(MSG* pMsg)
+{
+	CArray <int> buttArr;
+	GetPtButton(pMsg->pt, buttArr);
+	clock_t tt = clock();
+	for (int i = 0; i < buttArr.GetCount(); i++)
+	{
+		infoMap[buttArr[i]].State = 1;
+		if (tt - infoMap[buttArr[i]].lastRD < 400 && tt - infoMap[buttArr[i]].lastRU > 300)
+		{
+			if (infoMap[buttArr[i]].RClick != NULL)
+				infoMap[buttArr[i]].RClick(buttArr[i]);
+		}
+		infoMap[buttArr[i]].lastRU = tt;
+	}
+	PaintDlg();
+}
+
+VOID MyDialog::MMove(MSG* pMsg)
+{
+	if (!m_bTracked)		//����Ƿ���봰��
+	{
+		TRACKMOUSEEVENT tme;
+		tme.cbSize = sizeof(tme);
+		tme.dwFlags = TME_LEAVE;
+		tme.dwHoverTime = 0;
+		tme.hwndTrack = m_wnd->m_hWnd;
+		TrackMouseEvent(&tme);			// ���ú���
+		m_bTracked = TRUE;				// ��������봰��
+		m_wnd->Invalidate(FALSE);
+	}
+	CArray <int> buttArr;
+	GetPtButton(pMsg->pt, buttArr);
+	PaintDlg();
+}
+
+VOID MyDialog::MLeave(MSG* pMsg)
+{
+	m_bTracked = FALSE;		// �������뿪����
+	CArray <int> buttArr;
+	GetPtButton(CPoint(-1000, -1000), buttArr);
+	PaintDlg();
+}
+
+VOID MyDialog::LDClick(MSG* pMsg)
+{
+	CArray <int> buttArr;
+	GetPtButton(pMsg->pt, buttArr);
+	for (int i = 0; i < buttArr.GetCount(); i++)
+	{
+		if (infoMap[buttArr[i]].LDClick != NULL)
+			infoMap[buttArr[i]].LDClick(buttArr[i]);
+	}
+	PaintDlg();
+}
+
+VOID MyDialog::RDClick(MSG* pMsg)
+{
+	CArray <int> buttArr;
+	GetPtButton(pMsg->pt, buttArr);
+	for (int i = 0; i < buttArr.GetCount(); i++)
+	{
+		if (infoMap[buttArr[i]].RDClick != NULL)
+			infoMap[buttArr[i]].RDClick(buttArr[i]);
+	}
+	PaintDlg();
+}
+
+VOID MyDialog::GetPtButton(CPoint pt, CArray<int>& ButtArr)
+{
+	m_wnd->ScreenToClient(&pt);		//ת������Ļ����
+	for (auto i = infoMap.begin(); i != infoMap.end(); i++)		//�������а�ť
+	{
+		if (i->second.rt.PtInRect(pt))
+		{
+			ButtArr.Add(i->first);
+			if (i->second.State == 0)
+				i->second.State = 1;
+		}
+		else
+		{
+			i->second.State = 0;
+		}
+	}
+}
+
+BOOL MyDialog::CImageCopy(CImage& SrcImg, CImage& DesImg)
+{
+	if (SrcImg.IsNull())
+		return FALSE;
+	//Դͼ�����
+	BYTE* srcPtr = (BYTE*)SrcImg.GetBits();
+	int srcBitsCount = SrcImg.GetBPP();
+	int srcWidth = SrcImg.GetWidth();
+	int srcHeight = SrcImg.GetHeight();
+	int srcPitch = SrcImg.GetPitch();
+	//����ԭ��ͼ��
+	if (!DesImg.IsNull())
+	{
+		DesImg.Destroy();
+	}
+	//������ͼ��
+	if (srcBitsCount == 32)   //֧��alphaͨ��
+	{
+		DesImg.Create(srcWidth, srcHeight, srcBitsCount, 1);
+	}
+	else
+	{
+		DesImg.Create(srcWidth, srcHeight, srcBitsCount, 0);
+	}
+	//���ص�ɫ��
+	if (srcBitsCount <= 8 && DesImg.IsIndexed())//��Ҫ��ɫ��
+	{
+		RGBQUAD pal[256];
+		int nColors = SrcImg.GetMaxColorTableEntries();
+		if (nColors > 0)
+		{
+			SrcImg.GetColorTable(0, nColors, pal);
+			DesImg.SetColorTable(0, nColors, pal);//���Ƶ�ɫ�����
+		}
+	}
+	//Ŀ��ͼ�����
+	BYTE* destPtr = (BYTE*)DesImg.GetBits();
+	int destPitch = DesImg.GetPitch();
+	//����ͼ������
+	for (INT i = 0; i < srcHeight; i++)
+	{
+		memcpy(destPtr + i * destPitch, srcPtr + i * srcPitch, abs(srcPitch));
+	}
+
+	return TRUE;
+}
+
+BOOL MyDialog::CreateStretchImage(const CImage& src, CImage& dest, int stretchWidth, int stretchHeight)
+{
+	if (src.IsDIBSection())
+	{
+		if (!dest.IsNull())
+		{
+			dest.Destroy();
+		}
+		if (stretchWidth == 0 || stretchHeight == 0)
+		{
+			stretchWidth = src.GetWidth();
+			stretchHeight = src.GetHeight();
+		}
+		if (dest.Create(stretchWidth, stretchHeight, 16))
+		{
+			HDC destDC = dest.GetDC();
+			::SetStretchBltMode(destDC, HALFTONE);
+			src.StretchBlt(destDC, 0, 0, stretchWidth, stretchHeight);
+			dest.ReleaseDC();
+			return TRUE;
+		}
+	}
+	return FALSE;
+}
+
+MyDialog::MyDialog(CWnd* wnd)
+{
+	m_wnd = wnd;
+	ButtonU.Create(16, 16, 16);	//����ͼƬ
+	FillRect(ButtonU.GetDC(), CRect(0, 0, 16, 16), CreateSolidBrush(RGB(125, 125, 125)));
+	ButtonU.ReleaseDC();
+	ButtonF.Create(16, 16, 16);	//����ͼƬ
+	FillRect(ButtonF.GetDC(), CRect(0, 0, 16, 16), CreateSolidBrush(RGB(180, 180, 180)));
+	ButtonF.ReleaseDC();
+	ButtonD.Create(16, 16, 16);	//����ͼƬ
+	FillRect(ButtonD.GetDC(), CRect(0, 0, 16, 16), CreateSolidBrush(RGB(90, 90, 90)));
+	ButtonD.ReleaseDC();
+	ButtonS.Create(16, 16, 16);	//����ͼƬ
+	FillRect(ButtonS.GetDC(), CRect(0, 0, 16, 16), CreateSolidBrush(RGB(50, 50, 50)));
+	ButtonS.ReleaseDC();
+}
+
+BOOL MyDialog::AddButton(int ID, CRect rt, CImage& ButtonU, CImage& ButtonF, CImage& ButtonD, CImage& ButtonS)
+{
+	rt.NormalizeRect();
+	if (rt.Width() > 0 && rt.Height() > 0)
+	{
+		if (infoMap.find(ID) == infoMap.end())	//�жϰ�ť�Ƿ����
+		{
+			ButtonInfo info;
+			info.rt = rt;
+			infoMap[ID] = info;
+			if (!ButtonU.IsNull())
+			{
+				if (!CImageCopy(ButtonU, infoMap[ID].ButtonU))
+				{
+					infoMap.erase(ID);
+					return FALSE;
+				}
+			}
+			if (!ButtonF.IsNull())
+			{
+				if (!CImageCopy(ButtonF, infoMap[ID].ButtonF))
+				{
+					infoMap.erase(ID);
+					return FALSE;
+				}
+			}
+			if (!ButtonD.IsNull())
+			{
+				if (!CImageCopy(ButtonD, infoMap[ID].ButtonD))
+				{
+					infoMap.erase(ID);
+					return FALSE;
+				}
+			}
+			if (!ButtonS.IsNull())
+			{
+				if (!CImageCopy(ButtonS, infoMap[ID].ButtonS))
+				{
+					infoMap.erase(ID);
+					return FALSE;
+				}
+			}
+			return TRUE;
+		}
+		else
+		{
+			return FALSE;
+		}
+	}
+	else
+	{
+		return FALSE;
+	}
+}
+
+VOID MyDialog::PTMessage(MSG* pMsg)
+{
+	switch (pMsg->message)
+	{
+	case WM_RBUTTONDBLCLK:	//˫�� ����Ҽ�˫�������WM_LBUTTONDOWN  WM_LBUTTONUP WM_LBUTTONDBLCK WM_LBUTTONUP �ĸ���Ϣ
+		RDClick(pMsg);
+		break;
+	case WM_RBUTTONDOWN:	//����Ҽ�����
+		RBDown(pMsg);
+		break;
+	case WM_RBUTTONUP:		//����Ҽ�̧��
+		RBUP(pMsg);
+		break;
+	case WM_LBUTTONDBLCLK:	//˫�� ������˫�������WM_LBUTTONDOWN  WM_LBUTTONUP WM_LBUTTONDBLCK WM_LBUTTONUP �ĸ���Ϣ
+		LDClick(pMsg);
+		break;
+	case WM_LBUTTONDOWN:	//����������
+		LBDown(pMsg);
+		break;
+	case WM_LBUTTONUP:		//������̧��
+		LBUP(pMsg);
+		break;
+	case WM_MOUSEMOVE:		//����ƶ�
+		MMove(pMsg);
+		break;
+	case WM_MOUSELEAVE:		//����뿪����
+		MLeave(pMsg);
+		break;
+	case WM_MOUSEWHEEL:		//��껬������
+		break;
+	default:
+		break;
+	}
+}
+
+VOID MyDialog::PaintDlg()
+{
+	if (Background.IsNull())
+	{
+		m_wnd->ModifyStyle(GWL_EXSTYLE, WS_CLIPCHILDREN, SWP_FRAMECHANGED);	//ȥ���˵��������û������Ͱ�ť��ʱ���ڵ�MFC�ؼ�
+		Background.Create(16, 16, 16);	//����ͼƬ
+		FillRect(Background.GetDC(), CRect(0, 0, 16, 16), CreateSolidBrush(RGB(255, 255, 255)));
+		Background.ReleaseDC();
+		return;
+	}
+	CDC* m_dc = m_wnd->GetDC();		//��ȡ����HDC
+	CRect rt;
+	m_wnd->GetWindowRect(rt);
+	rt.MoveToXY(0, 0);
+	CImage img;
+	if (!CreateStretchImage(Background, img, rt.Width(), rt.Height()))
+		return;
+	HDC hdc = img.GetDC();
+	for (auto i = infoMap.begin(); i != infoMap.end(); i++)		//�������а�ť
+	{
+		switch (i->second.State)
+		{
+		case 1:
+			if (i->second.ButtonF.IsNull())
+			{
+				ButtonF.Draw(hdc, i->second.rt);
+			}
+			else
+			{
+				i->second.ButtonF.Draw(hdc, i->second.rt);
+			}
+			break;
+		case 2:
+			if (i->second.ButtonD.IsNull())
+			{
+				ButtonD.Draw(hdc, i->second.rt);
+			}
+			else
+			{
+				i->second.ButtonD.Draw(hdc, i->second.rt);
+			}
+			break;
+		case 3:
+			if (i->second.ButtonS.IsNull())
+			{
+				ButtonS.Draw(hdc, i->second.rt);
+			}
+			else
+			{
+				i->second.ButtonS.Draw(hdc, i->second.rt);
+			}
+			break;
+		default:
+			if (i->second.ButtonU.IsNull())
+			{
+				ButtonU.Draw(hdc, i->second.rt);
+			}
+			else
+			{
+				i->second.ButtonU.Draw(hdc, i->second.rt);
+			}
+			break;
+		}
+	}
+	img.ReleaseDC();
+	::SetStretchBltMode(m_dc->m_hDC, HALFTONE);
+	img.Draw(m_dc->m_hDC, rt);
+	m_wnd->ReleaseDC(m_dc);
+	return;
+}
+
+VOID MyDialog::EnableButton(int ID, BOOL Flag)
+{
+	if (infoMap.find(ID) != infoMap.end())	//�жϰ�ť�Ƿ����
+	{
+		infoMap[ID].State = 3;
+	}
+	PaintDlg();
+}
+
+BOOL MyDialog::SetBackground(CImage& img)
+{
+	if (CreateStretchImage(img, Background))
+	{
+		return TRUE;
+	}
+	return FALSE;
+}
+
+BOOL MyDialog::SetLClick(int ID, Fun func)
+{
+	if (infoMap.find(ID) != infoMap.end())	//�жϰ�ť�Ƿ����
+	{
+		infoMap[ID].LClick = func;
+		return TRUE;
+	}
+	return FALSE;
+}
+
+BOOL MyDialog::SetLDClick(int ID, Fun func)
+{
+	if (infoMap.find(ID) != infoMap.end())	//�жϰ�ť�Ƿ����
+	{
+		infoMap[ID].LDClick = func;
+		return TRUE;
+	}
+	return FALSE;
+}
+
+BOOL MyDialog::SetRClick(int ID, Fun func)
+{
+	if (infoMap.find(ID) != infoMap.end())	//�жϰ�ť�Ƿ����
+	{
+		infoMap[ID].RClick = func;
+		return TRUE;
+	}
+	return FALSE;
+}
+
+BOOL MyDialog::SetRDClick(int ID, Fun func)
+{
+	if (infoMap.find(ID) != infoMap.end())	//�жϰ�ť�Ƿ����
+	{
+		infoMap[ID].RDClick = func;
+		return TRUE;
+	}
+	return FALSE;
+}
+
+BOOL MyDialog::MoveButton(int ID, CRect rt)
+{
+	rt.NormalizeRect();
+	if (rt.Width() > 0 && rt.Height() > 0)
+	{
+		if (infoMap.find(ID) != infoMap.end())	//�жϰ�ť�Ƿ����
+		{
+			infoMap[ID].rt = rt;
+			return TRUE;
+		}
+	}
+	return FALSE;
+}
+
+VOID MyDialog::DeleteButton(int ID)
+{
+	infoMap.erase(ID);
+}
+
+VOID MyDialog::DeleteAllButton()
+{
+	infoMap.clear();
+}
+
+CRect MyDialog::GetButtonRect(int ID)
+{
+	if (infoMap.find(ID) != infoMap.end())	//�жϰ�ť�Ƿ����
+	{
+		return infoMap[ID].rt;
+	}
+	return CRect(0, 0, 0, 0);
+}
diff --git a/aike/MyDialog.h b/aike/MyDialog.h
new file mode 100644
index 0000000..fa75a68
--- /dev/null
+++ b/aike/MyDialog.h
@@ -0,0 +1,96 @@
+#pragma once
+#include <map>
+#include <functional>
+
+
+class MyDialog
+{
+private:
+
+	CImage ButtonU;		//����״̬ʱ�İ�ťͼƬ
+	CImage ButtonF;		//�����ͣ�İ�ťͼƬ
+	CImage ButtonD;		//��갴��ʱ�İ�ťͼƬ
+	CImage ButtonS;		//��ťʧЧ���ͼƬ
+	static UINT SetWindowsRect(LPVOID pParam);
+	typedef std::function<void(int)> Fun;
+	struct ButtonInfo		//������ť��Ϣ
+	{
+		CImage ButtonU;		//����״̬ʱ�İ�ťͼƬ
+		CImage ButtonF;		//�����ͣ�İ�ťͼƬ
+		CImage ButtonD;		//��갴��ʱ�İ�ťͼƬ
+		CImage ButtonS;		//��ťʧЧ���ͼƬ
+		CRect rt;			//��ťλ��
+		Fun LClick = NULL;	//�����������ص�����
+		Fun LDClick = NULL;	//������˫���ص�����
+		Fun RClick = NULL;	//����Ҽ������ص�����
+		Fun RDClick = NULL;	//����Ҽ�˫���ص�����
+		short State = 0;	//��ǰ״̬ȷ����ʾ����ͼƬ
+		clock_t lastLD = 0;	//�ϴ�������µ�ʱ��
+		clock_t lastRD = 0;	//�ϴ��Ҽ����µ�ʱ��
+		clock_t lastLU = 0;	//�ϴ����̧���ʱ��
+		clock_t lastRU = 0;	//�ϴ��Ҽ�̧���ʱ��
+		void operator = (ButtonInfo& info)
+		{
+			rt = info.rt;
+			LClick = info.LClick;
+			LDClick = info.LDClick;
+			RClick = info.RClick;
+			RDClick = info.RDClick;
+			State = info.State;
+			CreateStretchImage(info.ButtonU, ButtonU);
+			CreateStretchImage(info.ButtonF, ButtonF);
+			CreateStretchImage(info.ButtonD, ButtonD);
+			CreateStretchImage(info.ButtonS, ButtonS);
+		}
+		~ButtonInfo()
+		{
+			ButtonU.Destroy();
+			ButtonF.Destroy();
+			ButtonD.Destroy();
+			ButtonS.Destroy();
+
+			LClick = NULL;	//�����������ص�����
+			LDClick = NULL;	//������˫���ص�����
+			RClick = NULL;	//����Ҽ������ص�����
+			RDClick = NULL;	//����Ҽ�˫���ص�����
+		}
+	};
+	std::map<int, ButtonInfo> infoMap;	//������а�ť
+	CImage Background;			//����ͼƬ
+	BOOL m_bTracked = FALSE;	//����Ƿ��ڴ�����
+	CWnd* m_wnd;					//���õĴ���
+	BOOL imgRect = FALSE;		//�����Ƿ���ͼƬ��С��ʾ
+	int MouseState = 0;			//���״̬ȷ���������ƶ����Ǹı��С 2�ƶ����ڣ�3��4��5��6�������ϡ��ҡ��¡�������
+	CPoint pt;					//����ϴε�λ��
+	VOID LBDown(MSG* pMsg);		//����������
+	VOID LBUP(MSG* pMsg);		//������̧��
+	VOID RBDown(MSG* pMsg);		//����������
+	VOID RBUP(MSG* pMsg);		//����������
+	VOID MMove(MSG* pMsg);		//����ƶ�
+	VOID MLeave(MSG* pMsg);		//����뿪����
+	VOID LDClick(MSG* pMsg);	//������˫��
+	VOID RDClick(MSG* pMsg);	//����Ҽ�˫��
+	VOID GetPtButton(CPoint pt, CArray<int>& ButtArr);		//��ȡ��λ���ж��ٰ�ť������������ť���ó�Ĭ��״̬
+public:
+	static BOOL CreateStretchImage(const CImage& src, CImage& dest, int stretchWidth = 0, int stretchHeight = 0);	//����������ͼƬ
+	BOOL CImageCopy(CImage& SrcImg, CImage& DesImg);
+	MyDialog(CWnd* wnd);
+	BOOL AddButton(int ID, CRect rt, CImage& ButtonU = CImage(), CImage& ButtonF = CImage(), CImage& ButtonD = CImage(), CImage& ButtonS = CImage());	//���Ӱ�ť
+	VOID PTMessage(MSG* pMsg);	//����������Ϣ
+	VOID PaintDlg();			//�ػ���Ϣ
+	VOID EnableButton(int ID, BOOL Flag);	//���û���ð�ť
+	BOOL SetBackground(CImage& img);		//���ñ���ͼƬ
+	BOOL SetLClick(int ID, Fun func);		//������������������
+	BOOL SetLDClick(int ID, Fun func);		//����������˫������
+	BOOL SetRClick(int ID, Fun func);		//��������Ҽ���������
+	BOOL SetRDClick(int ID, Fun func);		//��������Ҽ�˫������
+	BOOL MoveButton(int ID, CRect rt);		//�ƶ���ť
+	VOID DeleteButton(int ID);				//ɾ����ť
+	VOID DeleteAllButton();			//ɾ����ť
+
+	CRect GetButtonRect(int ID);			//��ȡ��ťλ��
+
+
+
+
+};
\ No newline at end of file
diff --git a/aike/aike.cpp b/aike/aike.cpp
new file mode 100644
index 0000000..5e208bf
--- /dev/null
+++ b/aike/aike.cpp
@@ -0,0 +1,123 @@
+
+// aike.cpp: 定义应用程序的类行为。
+//
+
+#include "pch.h"
+#include "framework.h"
+#include "aike.h"
+#include "aikeDlg.h"
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#endif
+
+
+// CaikeApp
+
+BEGIN_MESSAGE_MAP(CaikeApp, CWinApp)
+	ON_COMMAND(ID_HELP, &CWinApp::OnHelp)
+END_MESSAGE_MAP()
+
+
+// CaikeApp 构造
+
+CaikeApp::CaikeApp()
+{
+	// 支持重新启动管理器
+	m_dwRestartManagerSupportFlags = AFX_RESTART_MANAGER_SUPPORT_RESTART;
+
+	// TODO: 在此处添加构造代码,
+	// 将所有重要的初始化放置在 InitInstance 中
+
+
+}
+
+
+// 唯一的 CaikeApp 对象
+
+CaikeApp theApp;
+
+
+// CaikeApp 初始化
+
+BOOL CaikeApp::InitInstance()
+{
+	// 如果一个运行在 Windows XP 上的应用程序清单指定要
+	// 使用 ComCtl32.dll 版本 6 或更高版本来启用可视化方式,
+	//则需要 InitCommonControlsEx()。  否则,将无法创建窗口。
+	INITCOMMONCONTROLSEX InitCtrls;
+	InitCtrls.dwSize = sizeof(InitCtrls);
+	// 将它设置为包括所有要在应用程序中使用的
+	// 公共控件类。
+	InitCtrls.dwICC = ICC_WIN95_CLASSES;
+	InitCommonControlsEx(&InitCtrls);
+
+	CWinApp::InitInstance();
+
+
+	CreateMutex(NULL, TRUE, TEXT("aike宾馆软件客户端")); //避免程序的多开  xxxx为信号量的名字 可随意
+	if (GetLastError() == ERROR_ALREADY_EXISTS)
+	{
+		CWnd* cwnd = CWnd::FindWindow(NULL, TEXT("爱客宾馆软件"));//windowname为你的主窗体的标题,当然你也可以通过进程来找到主窗体。
+		if (cwnd)//显示原先的主界面
+		{
+			cwnd->ShowWindow(SW_SHOWNORMAL);
+			cwnd->SetForegroundWindow();
+		}
+		return FALSE;
+	}
+
+
+
+	AfxEnableControlContainer();
+
+	// 创建 shell 管理器,以防对话框包含
+	// 任何 shell 树视图控件或 shell 列表视图控件。
+	CShellManager *pShellManager = new CShellManager;
+
+	// 激活“Windows Native”视觉管理器,以便在 MFC 控件中启用主题
+	CMFCVisualManager::SetDefaultManager(RUNTIME_CLASS(CMFCVisualManagerWindows));
+
+	// 标准初始化
+	// 如果未使用这些功能并希望减小
+	// 最终可执行文件的大小,则应移除下列
+	// 不需要的特定初始化例程
+	// 更改用于存储设置的注册表项
+	// TODO: 应适当修改该字符串,
+	// 例如修改为公司或组织名
+	SetRegistryKey(_T("应用程序向导生成的本地应用程序"));
+
+	CaikeDlg dlg;
+	m_pMainWnd = &dlg;
+	INT_PTR nResponse = dlg.DoModal();
+	if (nResponse == IDOK)
+	{
+		// TODO: 在此放置处理何时用
+		//  “确定”来关闭对话框的代码
+	}
+	else if (nResponse == IDCANCEL)
+	{
+		// TODO: 在此放置处理何时用
+		//  “取消”来关闭对话框的代码
+	}
+	else if (nResponse == -1)
+	{
+		TRACE(traceAppMsg, 0, "警告: 对话框创建失败,应用程序将意外终止。\n");
+		TRACE(traceAppMsg, 0, "警告: 如果您在对话框上使用 MFC 控件,则无法 #define _AFX_NO_MFC_CONTROLS_IN_DIALOGS。\n");
+	}
+
+	// 删除上面创建的 shell 管理器。
+	if (pShellManager != nullptr)
+	{
+		delete pShellManager;
+	}
+
+#if !defined(_AFXDLL) && !defined(_AFX_NO_MFC_CONTROLS_IN_DIALOGS)
+	ControlBarCleanUp();
+#endif
+
+	// 由于对话框已关闭,所以将返回 FALSE 以便退出应用程序,
+	//  而不是启动应用程序的消息泵。
+	return FALSE;
+}
+
diff --git a/aike/aike.h b/aike/aike.h
new file mode 100644
index 0000000..dc3d077
--- /dev/null
+++ b/aike/aike.h
@@ -0,0 +1,32 @@
+
+// aike.h: PROJECT_NAME 应用程序的主头文件
+//
+
+#pragma once
+
+#ifndef __AFXWIN_H__
+	#error "在包含此文件之前包含 'pch.h' 以生成 PCH"
+#endif
+
+#include "resource.h"		// 主符号
+
+
+// CaikeApp:
+// 有关此类的实现,请参阅 aike.cpp
+//
+
+class CaikeApp : public CWinApp
+{
+public:
+	CaikeApp();
+
+// 重写
+public:
+	virtual BOOL InitInstance();
+
+// 实现
+
+	DECLARE_MESSAGE_MAP()
+};
+
+extern CaikeApp theApp;
diff --git a/aike/aike.rc b/aike/aike.rc
new file mode 100644
index 0000000..b07f87c
Binary files /dev/null and b/aike/aike.rc differ
diff --git a/aike/aike.vcxproj b/aike/aike.vcxproj
new file mode 100644
index 0000000..b37fe0e
--- /dev/null
+++ b/aike/aike.vcxproj
@@ -0,0 +1,217 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|x64">
+      <Configuration>Debug</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|x64">
+      <Configuration>Release</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <VCProjectVersion>17.0</VCProjectVersion>
+    <ProjectGuid>{699789E1-D831-4727-88CF-81FB6F000FC8}</ProjectGuid>
+    <Keyword>MFCProj</Keyword>
+    <RootNamespace>aike</RootNamespace>
+    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v143</PlatformToolset>
+    <CharacterSet>Unicode</CharacterSet>
+    <UseOfMfc>Static</UseOfMfc>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <PlatformToolset>v143</PlatformToolset>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>Unicode</CharacterSet>
+    <UseOfMfc>Static</UseOfMfc>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v143</PlatformToolset>
+    <CharacterSet>Unicode</CharacterSet>
+    <UseOfMfc>Static</UseOfMfc>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <PlatformToolset>v143</PlatformToolset>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>Unicode</CharacterSet>
+    <UseOfMfc>Static</UseOfMfc>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Label="Shared">
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <LinkIncremental>true</LinkIncremental>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <LinkIncremental>true</LinkIncremental>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <LinkIncremental>false</LinkIncremental>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <LinkIncremental>false</LinkIncremental>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <ClCompile>
+      <PrecompiledHeader>Use</PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+      <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+    <Midl>
+      <MkTypLibCompatible>false</MkTypLibCompatible>
+      <ValidateAllParameters>true</ValidateAllParameters>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </Midl>
+    <ResourceCompile>
+      <Culture>0x0804</Culture>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+    </ResourceCompile>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <PrecompiledHeader>Use</PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+    </Link>
+    <Midl>
+      <MkTypLibCompatible>false</MkTypLibCompatible>
+      <ValidateAllParameters>true</ValidateAllParameters>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </Midl>
+    <ResourceCompile>
+      <Culture>0x0804</Culture>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+    </ResourceCompile>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <PrecompiledHeader>Use</PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+    </Link>
+    <Midl>
+      <MkTypLibCompatible>false</MkTypLibCompatible>
+      <ValidateAllParameters>true</ValidateAllParameters>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </Midl>
+    <ResourceCompile>
+      <Culture>0x0804</Culture>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+    </ResourceCompile>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <ClCompile>
+      <PrecompiledHeader>Use</PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+    </Link>
+    <Midl>
+      <MkTypLibCompatible>false</MkTypLibCompatible>
+      <ValidateAllParameters>true</ValidateAllParameters>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </Midl>
+    <ResourceCompile>
+      <Culture>0x0804</Culture>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+    </ResourceCompile>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClInclude Include="aike.h" />
+    <ClInclude Include="aikeDlg.h" />
+    <ClInclude Include="framework.h" />
+    <ClInclude Include="pch.h" />
+    <ClInclude Include="Resource.h" />
+    <ClInclude Include="targetver.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="aike.cpp" />
+    <ClCompile Include="aikeDlg.cpp" />
+    <ClCompile Include="pch.cpp">
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
+    </ClCompile>
+  </ItemGroup>
+  <ItemGroup>
+    <ResourceCompile Include="aike.rc" />
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="res\aike.rc2" />
+  </ItemGroup>
+  <ItemGroup>
+    <Image Include="res\aike.ico" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>
\ No newline at end of file
diff --git a/aike/aike.vcxproj.filters b/aike/aike.vcxproj.filters
new file mode 100644
index 0000000..da39dc1
--- /dev/null
+++ b/aike/aike.vcxproj.filters
@@ -0,0 +1,63 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <Filter Include="源文件">
+      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+      <Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+    </Filter>
+    <Filter Include="头文件">
+      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+      <Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
+    </Filter>
+    <Filter Include="资源文件">
+      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+    </Filter>
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="aike.h">
+      <Filter>头文件</Filter>
+    </ClInclude>
+    <ClInclude Include="aikeDlg.h">
+      <Filter>头文件</Filter>
+    </ClInclude>
+    <ClInclude Include="framework.h">
+      <Filter>头文件</Filter>
+    </ClInclude>
+    <ClInclude Include="targetver.h">
+      <Filter>头文件</Filter>
+    </ClInclude>
+    <ClInclude Include="Resource.h">
+      <Filter>头文件</Filter>
+    </ClInclude>
+    <ClInclude Include="pch.h">
+      <Filter>头文件</Filter>
+    </ClInclude>
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="aike.cpp">
+      <Filter>源文件</Filter>
+    </ClCompile>
+    <ClCompile Include="aikeDlg.cpp">
+      <Filter>源文件</Filter>
+    </ClCompile>
+    <ClCompile Include="pch.cpp">
+      <Filter>源文件</Filter>
+    </ClCompile>
+  </ItemGroup>
+  <ItemGroup>
+    <ResourceCompile Include="aike.rc">
+      <Filter>资源文件</Filter>
+    </ResourceCompile>
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="res\aike.rc2">
+      <Filter>资源文件</Filter>
+    </None>
+  </ItemGroup>
+  <ItemGroup>
+    <Image Include="res\aike.ico">
+      <Filter>资源文件</Filter>
+    </Image>
+  </ItemGroup>
+</Project>
\ No newline at end of file
diff --git a/aike/aikeDlg.cpp b/aike/aikeDlg.cpp
new file mode 100644
index 0000000..178dbd1
--- /dev/null
+++ b/aike/aikeDlg.cpp
@@ -0,0 +1,372 @@
+
+// aikeDlg.cpp: 实现文件
+//
+
+#include "pch.h"
+#include "framework.h"
+#include "aike.h"
+#include "aikeDlg.h"
+#include "afxdialogex.h"
+
+
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#endif
+
+#define WM_TRAYICON_MSG (WM_USER + 100)			//创建托盘图标消息
+
+// CaikeDlg 对话框
+
+
+
+CaikeDlg::CaikeDlg(CWnd* pParent /*=nullptr*/)
+	: CDialogEx(IDD_AIKE_DIALOG, pParent)
+	,MyDialog(this)
+{
+	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
+}
+
+void CaikeDlg::DoDataExchange(CDataExchange* pDX)
+{
+	CDialogEx::DoDataExchange(pDX);
+}
+
+BEGIN_MESSAGE_MAP(CaikeDlg, CDialogEx)
+	ON_WM_PAINT()
+	ON_WM_QUERYDRAGICON()
+	ON_WM_SIZE()
+	ON_WM_GETMINMAXINFO()
+	ON_MESSAGE(WM_TRAYICON_MSG, OnTrayCallBackMsg)				//点击了托盘图标
+	ON_WM_DESTROY()
+	ON_COMMAND(ID_SHOW_MENU, &CaikeDlg::OnShowMenu)
+	ON_COMMAND(ID_CLONE_MENU, &CaikeDlg::OnCloneMenu)
+END_MESSAGE_MAP()
+
+
+// CaikeDlg 消息处理程序
+
+BOOL CaikeDlg::OnInitDialog()
+{
+	CDialogEx::OnInitDialog();
+	Initialize();
+
+	return TRUE;  // 除非将焦点设置到控件,否则返回 TRUE
+}
+
+// 如果向对话框添加最小化按钮,则需要下面的代码
+//  来绘制该图标。  对于使用文档/视图模型的 MFC 应用程序,
+//  这将由框架自动完成。
+
+void CaikeDlg::OnPaint()
+{
+	if (!IsIconic())
+	{
+		PaintDlg();
+		CDialogEx::OnPaint();
+	}
+}
+
+//当用户拖动最小化窗口时系统调用此函数取得光标
+//显示。
+HCURSOR CaikeDlg::OnQueryDragIcon()
+{
+	return static_cast<HCURSOR>(m_hIcon);
+}
+
+
+//截获窗口消息
+BOOL CaikeDlg::PreTranslateMessage(MSG* pMsg)
+{
+	// TODO: 在此添加专用代码和/或调用基类
+	PTMessage(pMsg);
+	return __super::PreTranslateMessage(pMsg);
+}
+
+//窗口大小发生改变
+void CaikeDlg::OnSize(UINT nType, int cx, int cy)
+{
+	__super::OnSize(nType, cx, cy);
+	CRect rt, tt;
+	GetWindowRect(rt);
+	tt = { 0,0,25,25 };
+	tt.MoveToX(rt.Width() - 75);
+	MoveButton(1, tt);
+	tt.MoveToX(rt.Width() - 50);
+	MoveButton(2, tt);
+	MoveButton(3, tt);
+	tt.MoveToX(rt.Width() - 25);
+	MoveButton(4, tt);
+	// TODO: 在此处添加消息处理程序代码
+}
+
+//设置窗口最大和最小范围
+void CaikeDlg::OnGetMinMaxInfo(MINMAXINFO* lpMMI)
+{
+	// TODO: 在此添加消息处理程序代码和/或调用默认值
+	lpMMI->ptMaxSize.y = GetSystemMetrics(SM_CYFULLSCREEN) + GetSystemMetrics(SM_CYCAPTION) + GetSystemMetrics(SM_CYDLGFRAME);
+	__super::OnGetMinMaxInfo(lpMMI);
+}
+
+//按下回车
+void CaikeDlg::OnOK()
+{
+	// TODO: 在此添加专用代码和/或调用基类
+
+	//__super::OnOK();
+}
+
+//窗口即将销毁
+void CaikeDlg::OnDestroy()
+{
+	__super::OnDestroy();
+
+	// TODO: 在此处添加消息处理程序代码
+	TrayMylcon(FALSE);
+}
+
+//显示窗口(托盘消息)
+void CaikeDlg::OnShowMenu()
+{
+	// TODO: 在此添加命令处理程序代码
+	ShowWindow(SW_SHOWNORMAL);
+	SetForegroundWindow();
+}
+
+//关闭窗口(托盘消息)
+void CaikeDlg::OnCloneMenu()
+{
+	// TODO: 在此添加命令处理程序代码
+	CDialogEx::OnCancel();
+}
+
+//初始化
+VOID CaikeDlg::Initialize()
+{
+	//获取程序路径
+	HMODULE module = GetModuleHandle(0);
+	TCHAR path[MAX_PATH] = { 0 };
+	GetModuleFileName(module, path, MAX_PATH);		//获取本程序绝对路径
+	m_Path = path;
+	m_Path = m_Path.Left(m_Path.ReverseFind('\\') + 1);
+
+	//添加按钮
+	CImage img, img1;
+	img.Load(_T("../aike/res/background.jpg"));
+	SetBackground(img);
+	AddButton(1, CRect(0, 0, 25, 25));
+	SetLClick(1, [this](int i) {MinClick(i); });
+	AddButton(2, CRect(0, 0, 25, 25));
+	SetLClick(2, [this](int i) {MaxClick(i); });
+	AddButton(3, GetButtonRect(2));
+	SetLClick(3, [this](int i) {ReductionClick(i); });
+	AddButton(4, CRect(0, 0, 25, 25));
+	SetLClick(4, [this](int i) {CloseClick(i); });
+
+	CRect rt = { 0, 0, 180, 180 };
+	rt.MoveToXY(100, 100);
+	img.Destroy();
+	img.Load(_T("../aike/res/business.jpg"));
+	img1.Load(_T("../aike/res/business1.jpg"));
+	AddButton(10, rt, img, img1, img1, img1);
+	SetLClick(10, [this](int i) {text(i); });
+
+
+	rt.MoveToXY(300, 100);
+	img.Destroy();
+	img1.Destroy();
+	img.Load(_T("../aike/res/member.jpg"));
+	img1.Load(_T("../aike/res/member1.jpg"));
+	AddButton(11, rt, img, img1, img1, img1);
+
+	rt.MoveToXY(500, 100);
+	img.Destroy();
+	img1.Destroy();
+	img.Load(_T("../aike/res/report.jpg"));
+	img1.Load(_T("../aike/res/report1.jpg"));
+	AddButton(12, rt, img, img1, img1, img1);
+
+	rt.MoveToXY(100, 300);
+	img.Destroy();
+	img1.Destroy();
+	img.Load(_T("../aike/res/Booking.jpg"));
+	img1.Load(_T("../aike/res/Booking1.jpg"));
+	AddButton(13, rt, img, img1, img1, img1);
+	EnableButton(3, FALSE);
+
+	rt.MoveToXY(300, 300);
+	img.Destroy();
+	img1.Destroy();
+	img.Load(_T("../aike/res/inventory.jpg"));
+	img1.Load(_T("../aike/res/inventory1.jpg"));
+	AddButton(14, rt, img, img1, img1, img1);
+	EnableButton(3, FALSE);
+
+	rt.MoveToXY(500, 300);
+	img.Destroy();
+	img1.Destroy();
+	img.Load(_T("../aike/res/basis.jpg"));
+	img1.Load(_T("../aike/res/basis1.jpg"));
+	AddButton(15, rt, img, img1, img1, img1);
+	EnableButton(3, FALSE);
+	MaxClick(0);
+
+	//连接服务器
+	//SClien.Create();
+	//SClien.SetConnectFun([this](int i) {TCPState(i); });
+	//SClien.SetFunc([this]() {Process(); });
+	//SClien.Connect(ServerIP, ServerProt);
+
+	//连接数据库
+	if (!AdoSql.ConnectSQL(ServerIP, DataBase, UserName, AdoPass))
+	{
+		MessageBox(_T("数据库连接失败"), _T("温馨提示"));
+		exit(0);
+	}
+	TrayMylcon(TRUE);
+}
+
+//添加系统托盘
+BOOL CaikeDlg::TrayMylcon(BOOL bAdd)
+{
+	BOOL bRet = FALSE;
+	NOTIFYICONDATA tnd;
+	tnd.cbSize = sizeof(NOTIFYICONDATA);
+	tnd.hWnd = m_hWnd;
+	tnd.uID = IDR_MAINFRAME;		//设置要加载的图标
+	if (bAdd == TRUE)
+	{
+		tnd.uFlags = NIF_MESSAGE | NIF_ICON | NIF_TIP;
+		tnd.uCallbackMessage = WM_TRAYICON_MSG;			//给主对话框发送自定义消息
+		tnd.hIcon = LoadIcon(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDR_MAINFRAME));
+		_tcscpy_s(tnd.szTip, sizeof(tnd.szTip), _T("爱客宾馆软件客户端"));
+		bRet = Shell_NotifyIcon(NIM_ADD, &tnd);
+	}
+	else
+	{
+		SetForegroundWindow();
+		bRet = Shell_NotifyIcon(NIM_DELETE, &tnd);
+	}
+	return bRet;
+}
+
+//点击系统托盘响应事件
+LRESULT CaikeDlg::OnTrayCallBackMsg(WPARAM wparam, LPARAM lparam)
+{
+	switch (lparam)
+	{
+	case WM_RBUTTONUP:		//是右击
+	{
+		CMenu mMenu, * pMenu = NULL;
+		CPoint pt;
+		mMenu.LoadMenu(IDR_TRAY_MENU);	//加载右击弹出的菜单
+		pMenu = mMenu.GetSubMenu(0);
+		GetCursorPos(&pt);
+		SetForegroundWindow();
+		pMenu->TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON, pt.x, pt.y, this);
+		break;
+	}
+	case WM_LBUTTONDBLCLK:		//鼠标左键双击
+		if (IsIconic() == TRUE)	//获取是否是最小化
+		{
+			ShowWindow(SW_SHOWNORMAL);
+		}
+		else
+		{
+			ShowWindow(SW_SHOW);
+		}
+		SetForegroundWindow();
+		break;
+
+	default:
+		break;
+	}
+	return LRESULT();
+}
+
+//最小化窗口
+VOID CaikeDlg::MinClick(int id)
+{
+	ShowWindow(SW_HIDE);
+}
+
+//最大化窗口
+VOID CaikeDlg::MaxClick(int id)
+{
+	ShowWindow(SW_MAXIMIZE);
+	ShowButton(2,FALSE);
+	ShowButton(3, TRUE);
+}
+
+//还原窗口
+VOID CaikeDlg::ReductionClick(int id)
+{
+	ShowWindow(SW_RESTORE);
+	ShowButton(2, TRUE);
+	ShowButton(3, FALSE);
+}
+
+//关闭窗口
+VOID CaikeDlg::CloseClick(int id)
+{
+	if (MessageBox(_T("确定退出本软件?"), _T("温馨提示"), MB_OKCANCEL) == IDOK)
+	{
+		CDialogEx::OnCancel();
+	}
+}
+
+//TCP连接状态
+VOID CaikeDlg::TCPState(int type)
+{
+	CStringA str = "nihao";
+	switch (type)
+	{
+	case -1:	//连接失败
+		MessageBox(_T("连接失败"));
+		break;
+	case 0:		//连接成功
+		//SClien.Send(str, str.GetLength());
+		break;
+	case 1:		//连接中断
+		
+		break;
+	default:
+		break;
+	}
+}
+
+//处理SOCKET消息
+VOID CaikeDlg::Process()
+{
+	//CStringA str;
+	//CString tmp;
+	//SClien.GetMsg(str);
+	//Json json;
+	//int lenth = json.parse(str);
+	//while (lenth != -1)
+	//{
+	//	SClien.RemoveMsg(lenth);
+	//	Process(json);
+	//	if (str.GetLength() == lenth)
+	//	{
+	//		return;
+	//	}
+	//	SClien.GetMsg(str);
+	//	lenth = json.parse(str);
+	//}
+	//return;
+}
+
+//处理SOCKET消息
+VOID CaikeDlg::Process(Json json)
+{
+	
+}
+
+VOID CaikeDlg::text(int id)
+{
+	
+}
+
+
+
diff --git a/aike/aikeDlg.h b/aike/aikeDlg.h
new file mode 100644
index 0000000..7c93349
--- /dev/null
+++ b/aike/aikeDlg.h
@@ -0,0 +1,64 @@
+
+// aikeDlg.h: 头文件
+//
+
+#pragma once
+
+// CaikeDlg 对话框
+class CaikeDlg : public CDialogEx,MyDialog
+{
+// 构造
+public:
+	CaikeDlg(CWnd* pParent = nullptr);	// 标准构造函数
+
+// 对话框数据
+#ifdef AFX_DESIGN_TIME
+	enum { IDD = IDD_AIKE_DIALOG };
+#endif
+
+	protected:
+	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV 支持
+
+
+// 实现
+protected:
+	HICON m_hIcon;
+
+	// 生成的消息映射函数
+	virtual BOOL OnInitDialog();
+	afx_msg void OnPaint();
+	afx_msg HCURSOR OnQueryDragIcon();
+	DECLARE_MESSAGE_MAP()
+public:
+	//变量
+	ADOSQL AdoSql;			//连接数据库
+	SocketClien SClien;		//连接服务器
+	CString m_Path;			//本程序路径
+	CString ServerIP = _T("sr.nceissoft.com");		//服务器IP
+	UINT ServerProt = 1995;		//服务器端口
+	CString DataBase = _T("aike");		//数据库名称
+	CString UserName = _T("sa");		//数据库用户名
+	CString AdoPass = _T("Ncsr88352518");		//数据库密码
+
+	//MFC回调函数
+	virtual BOOL PreTranslateMessage(MSG* pMsg);			//截获窗口消息
+	afx_msg void OnSize(UINT nType, int cx, int cy);		//窗口大小发生改变
+	afx_msg void OnGetMinMaxInfo(MINMAXINFO* lpMMI);		//设置窗口最大和最小范围
+	virtual void OnOK();			//按下回车
+	afx_msg void OnDestroy();		//窗口即将销毁
+	afx_msg void OnShowMenu();		//显示窗口(托盘消息)
+	afx_msg void OnCloneMenu();		//关闭窗口(托盘消息)
+
+	//自己创建的函数
+	VOID Initialize();				//初始化
+	BOOL TrayMylcon(BOOL bAdd);		//添加系统托盘
+	LRESULT OnTrayCallBackMsg(WPARAM wparam, LPARAM lparam);	//点击系统托盘响应事件
+	VOID MinClick(int id);			//最小化窗口
+	VOID MaxClick(int id);			//最大化窗口
+	VOID ReductionClick(int id);	//还原窗口
+	VOID CloseClick(int id);		//关闭窗口
+	VOID TCPState(int type);		//TCP连接状态
+	VOID Process();					//处理SOCKET消息
+	VOID Process(Json json);		//处理SOCKET消息
+	VOID text(int id);
+};
diff --git a/aike/framework.h b/aike/framework.h
new file mode 100644
index 0000000..5672fb5
--- /dev/null
+++ b/aike/framework.h
@@ -0,0 +1,49 @@
+#pragma once
+
+#ifndef VC_EXTRALEAN
+#define VC_EXTRALEAN            // 从 Windows 头中排除极少使用的资料
+#endif
+
+#include "targetver.h"
+
+#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS      // 某些 CString 构造函数将是显式的
+
+// 关闭 MFC 的一些常见且经常可放心忽略的隐藏警告消息
+#define _AFX_ALL_WARNINGS
+
+#include <afxwin.h>         // MFC 核心组件和标准组件
+#include <afxext.h>         // MFC 扩展
+
+
+#include <afxdisp.h>        // MFC 自动化类
+
+
+
+#ifndef _AFX_NO_OLE_SUPPORT
+#include <afxdtctl.h>           // MFC 对 Internet Explorer 4 公共控件的支持
+#endif
+#ifndef _AFX_NO_AFXCMN_SUPPORT
+#include <afxcmn.h>             // MFC 对 Windows 公共控件的支持
+#endif // _AFX_NO_AFXCMN_SUPPORT
+
+#include <afxcontrolbars.h>     // MFC 支持功能区和控制条
+
+
+
+
+
+
+
+
+
+#ifdef _UNICODE
+#if defined _M_IX86
+#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*'\"")
+#elif defined _M_X64
+#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language='*'\"")
+#else
+#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
+#endif
+#endif
+
+
diff --git a/aike/pch.cpp b/aike/pch.cpp
new file mode 100644
index 0000000..b6fb8f4
--- /dev/null
+++ b/aike/pch.cpp
@@ -0,0 +1,5 @@
+// pch.cpp: 与预编译标头对应的源文件
+
+#include "pch.h"
+
+// 当使用预编译的头时,需要使用此源文件,编译才能成功。
diff --git a/aike/pch.h b/aike/pch.h
new file mode 100644
index 0000000..9425adc
--- /dev/null
+++ b/aike/pch.h
@@ -0,0 +1,23 @@
+// pch.h: 这是预编译标头文件。
+// 下方列出的文件仅编译一次,提高了将来生成的生成性能。
+// 这还将影响 IntelliSense 性能,包括代码完成和许多代码浏览功能。
+// 但是,如果此处列出的文件中的任何一个在生成之间有更新,它们全部都将被重新编译。
+// 请勿在此处添加要频繁更新的文件,这将使得性能优势无效。
+
+#ifndef PCH_H
+#define PCH_H
+
+// 添加要在此处预编译的标头
+#include "framework.h"
+
+#include "D:/代码/ToolsLib/ToolsLib/ToolsLib.h"
+
+#ifdef _DEBUG
+#pragma comment(lib,"D:/代码/ToolsLib/x64/Debug/ToolsLib.lib")
+#else
+#pragma comment(lib,"D:/代码/ToolsLib/x64/Release/ToolsLib.lib")
+#endif
+
+
+
+#endif //PCH_H
diff --git a/aike/res/0.jpg b/aike/res/0.jpg
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diff --git a/aike/res/1.jpg b/aike/res/1.jpg
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diff --git a/aike/res/Booking.jpg b/aike/res/Booking.jpg
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diff --git a/aike/res/Booking1.jpg b/aike/res/Booking1.jpg
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diff --git a/aike/res/aike.ico b/aike/res/aike.ico
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diff --git a/aike/res/aike.rc2 b/aike/res/aike.rc2
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diff --git a/aike/res/background.jpg b/aike/res/background.jpg
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diff --git a/aike/res/basis.jpg b/aike/res/basis.jpg
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diff --git a/aike/res/basis1.jpg b/aike/res/basis1.jpg
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diff --git a/aike/res/business.jpg b/aike/res/business.jpg
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diff --git a/aike/res/business1.jpg b/aike/res/business1.jpg
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diff --git a/aike/res/inventory.jpg b/aike/res/inventory.jpg
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diff --git a/aike/res/inventory1.jpg b/aike/res/inventory1.jpg
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diff --git a/aike/res/member.jpg b/aike/res/member.jpg
new file mode 100644
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diff --git a/aike/res/member1.jpg b/aike/res/member1.jpg
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diff --git a/aike/res/report.jpg b/aike/res/report.jpg
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diff --git a/aike/res/report1.jpg b/aike/res/report1.jpg
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diff --git a/aike/resource.h b/aike/resource.h
new file mode 100644
index 0000000..8f526d4
--- /dev/null
+++ b/aike/resource.h
@@ -0,0 +1,22 @@
+//{{NO_DEPENDENCIES}}
+// Microsoft Visual C++ 生成的包含文件。
+// 供 aike.rc 使用
+//
+#define IDR_TRAY_MENU                   1
+#define IDD_AIKE_DIALOG                 102
+#define IDR_MAINFRAME                   128
+#define ID_32771                        32771
+#define ID_32772                        32772
+#define ID_SHOW_MENU                    32773
+#define ID_CLONE_MENU                   32774
+
+// Next default values for new objects
+// 
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE        132
+#define _APS_NEXT_COMMAND_VALUE         32775
+#define _APS_NEXT_CONTROL_VALUE         1000
+#define _APS_NEXT_SYMED_VALUE           101
+#endif
+#endif
diff --git a/aike/targetver.h b/aike/targetver.h
new file mode 100644
index 0000000..79934a3
--- /dev/null
+++ b/aike/targetver.h
@@ -0,0 +1,8 @@
+#pragma once
+
+// 包括 SDKDDKVer.h 将定义可用的最高版本的 Windows 平台。
+
+//如果要为以前的 Windows 平台生成应用程序,请包括 WinSDKVer.h,并
+// 将 _WIN32_WINNT 宏设置为要支持的平台,然后再包括 SDKDDKVer.h。
+
+#include <SDKDDKVer.h>